Closed CoolDotty closed 2 years ago
I'm working on making the camera a Node2D and having it manage the global canvas transform. Cause with the new rendering method #1, we need to manage the global transform to shrink the distance "above and below" nodes in the scene.
We'll probably also migrate the SsGlobals variables into here too.
Something that lets nodes request to be focused by the active camera, tweening, etc
https://docs.godotengine.org/en/stable/classes/class_visualserver.html#class-visualserver-method-camera-create