CoolDotty / Shader-Stacker

The GPU accelerated version of Sprite Stacking. A top-down 2.5D trick for the Godot Engine.
https://dotty.cool/Shader-Stacker/
Mozilla Public License 2.0
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More robust solution for a camera #7

Closed CoolDotty closed 2 years ago

CoolDotty commented 3 years ago

Something that lets nodes request to be focused by the active camera, tweening, etc

https://docs.godotengine.org/en/stable/classes/class_visualserver.html#class-visualserver-method-camera-create

CoolDotty commented 3 years ago

I'm working on making the camera a Node2D and having it manage the global canvas transform. Cause with the new rendering method #1, we need to manage the global transform to shrink the distance "above and below" nodes in the scene.

We'll probably also migrate the SsGlobals variables into here too.

CoolDotty commented 2 years ago

Fixed in 3.0.0