Open Achent007 opened 9 months ago
For this, should it only be shown to the player triggering the drop? Radius? Or how would we set this up?
Implemented 3.2.8 b335, just need to do testing on it to ensure everything works as expected. All of the above was implemented except actionbar time to be showed; no method implementation exists to increase/delay how long that actionbar message is displayed for. Additionally, for bossbar added another variable for progress of the bar (0 being empty, 1.0 being full). Messages support color formatting and all message variables. Important to note, that sendto
parameter will only be applied from 1 of the message types if multiple are selected. See usage details below:
ANY:
- trigger: RIGHT_CLICK
tool: STICK
title:
title: "&aTitle Line %p" # Title text
subtitle: "&bSubtitle Line" # Subtitle text
fadein: 10 # Time (ticks) to fade in
stay: 70 # Time (ticks) to stay on screen
fadeout: 10 # Time (ticks) to fade out
sendto: ATTACKER # Accepted values are ATTACKER, VICTIM, RADIUS, WORLD, SERVER
actionbar:
message: "&ctest"
sendto: ATTACKER # Accepted values are ATTACKER, VICTIM, RADIUS, WORLD, SERVER
bossbar:
message: "&ctest"
color: RED # Color types (see links below)
style: SEGMENTED_20 # Segment style (see links below)
progress: 0.5 # Supports double-type values
time: 10 # Time in seconds
sendto: ATTACKER # Accepted values are ATTACKER, VICTIM, RADIUS, WORLD, SERVER
Add a parameter to select between a chat/actionbar/bossbar/title message
For bossbar :
For actionbar :
For titles :