Open Blackarr opened 1 month ago
Opted for slightly different syntax than what was requested here; config parameters are hookbiome
, hookbiomes
, fishhookbiome
, fishhookbiomes
PLAYER:
- trigger: FISH_CAUGHT
message: "&aCaught!"
fishingbiome: -sparse_jungle # biome that hook was reeled from
- trigger: FISH_FAILED
message: "&cFailed!"
biome: sparse_jungle # biome that player is standing in
fishingbiome: RIVER
Supports same map type as the biome condition (ie, negative biomes, list of biomes, ANY
keyword etc)
Is your feature request related to a problem? Please describe. I have a fishing loottable that is other in every biom. Riverbioms are often narrow bioms so it happens that although a player has its hook in a Riverbiom he is not Standing in it and getting other drop from a diffrent loottable.
Describe the solution you'd like It would be nice if i could get the biom of the Players hook rather then the player itself so that the lootables are always right.
simular to "potionrequirement.victim:" it could look like this: