CoreModding / MoArmor

More armor, useful and useless!
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Some Stuff #1

Closed dirthsj closed 10 years ago

dirthsj commented 10 years ago

1) The first Test-Build loaded fine, but the second one did not 2) Obsidian armor is INSANELY buffed, just the helm gives me full protection. (this wasn't the idea I was thinking of, I wanted something that gave more protection than dia so you could use other pieces with special abilities) 3) Ender armor is just plain not working... (although I think thats because it wasnt really coded in yet) 4) missing textures (although, they are probably in the second build) 5) I think the hammers would fall under the "tools" tab, not the "Combat" tab. Just saying. I will probably continue to update this thread as I find more errors and report them. Thanks.

eikap commented 10 years ago

1) Thats probably because i didnt tested it on my pc, gonna send you a new one 2) Thanks for the report, gonna look into it 3) Yes, it should work in the second build 4) Again in the second build there's alot more of them, not all tho 5) Definatly correct, gonna change it

dirthsj commented 10 years ago

Well, I tested Test Build 0.4, and ender armor seems to be bugged so far. It is giving me the same protection as obsidian (un-nerfed) & isn't teleporting at at all. FYI: I'm testing this on MAC OS X (v 10.8.4) , Java 7 45, 2 GB RAM.

eikap commented 10 years ago

I guess you want it to teleport when the player is hit by someone, currently it teleports only when youre in water/on fire, forgot to mention that, working on it now. The Ender armor did had the same armor material, so it had the same durability as obsidian, thanks for the report, I fixed it.

dirthsj commented 10 years ago

I was testing it by having a zombie pigman attack me. It wasn't teleporting me away from the attack, which was the point of ender armor. Also, the thing where you teleport each time you take damage from fire is really annoying, as you have no time to put yourself out.

eikap commented 10 years ago

Fixed.