Closed riddle closed 9 years ago
Added, permission for command and placing/using skull as stated above.
Command is /perks skull <PlayerName>
- mainly becuase just /skull <PlayerName>
didnt want to work, and I was to lazy to think why, knowing that it takes 10 seconds to put in aliases. And there might be other perks commands.
Also, thanks to (and its a good thing) downloading the player skin being async, the skull name will have the exact same case as in command input.
eg. I type /perks skull GiNaW
, it will create a skull with my skin, and it will be called GiNaW's head
(gold, ofc)
Can this be done any better? Probably not, I dont think there is any way to hook into the async downloading of the skin.
EDIT : Aha, also it only works with 1 skull in hand - because I think it is safer than renaming a stack of grinded wither skulls at once, it is easier to code and player will for sure have place in inventory for it. Ofc there is a message saying whats up if used wrongly.
Command, makes sense.
I see about the name. I think it’s fine, if someone doesn’t like the name they can always run it again. :)
Re Edit: Good thinking!
Permission:
mantle.perks.advskulls
Usage:
/skull <Player>
when holding a Wither Skeleton SkullReplaces Wither Skeleton Skull with a specified player head (UUID-compatible, not sure how this is done in post-1.7.10 world).
This armor stand would have a golden name (&6)
Fake Nanobot template:
Player heads cannot be turned back into Wither Skulls.
When a claim is removed, those custom skulls should be removed as well. This particular functionality could be added to Core, as it already handles unclaiming and resizing for liquids.