Open Nicknaem opened 3 years ago
I was able to figure this out from the Minecraft wiki, as this uses the same format as biome spawn tables: https://minecraft.fandom.com/wiki/Biome/JSON_format
My spawn settings look like this:
"lunarSpawnSettings": {
"useBiomeSpawnSettings": false,
"forceSurfaceSpawning": true,
"monster": [
{
"type": "minecraft:zombie",
"weight": 20,
"minCount": 5,
"maxCount": 10
},
{
"type": "minecraft:skeleton",
"weight": 40,
"minCount": 3,
"maxCount": 6
},
{
"type": "minecraft:husk",
"weight": 40,
"minCount": 1,
"maxCount": 3
},
{
"type": "minecraft:stray",
"weight": 60,
"minCount": 1,
"maxCount": 3
}
],
"creature": [],
"ambient": [],
"water_creature": [],
"water_ambient": [],
"misc": [],
"IECREATURE": [],
"end_creature": []
},
"spawn_costs": {},
"player_spawn_friendly": false
}
it would be great if you could provide descriptions for config, by adding readme in this repo, or comments straight into the config, idk if its possible in .json I dont understand bunch of properties in config, also make examples what type of values go into array, should I just write down mosnter names like this ["blaze","skeleton" ...]