CorgiTaco / Oh-The-Trees-Youll-Grow

Tree generation Library
GNU Lesser General Public License v3.0
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Custom trees don't spawn naturally #3

Closed Darsenia closed 6 months ago

Darsenia commented 6 months ago

Hi! I'm trying to use this awesome library for decorating biomes with custom trees via datapack and I ran into an issue. I made a test tree, both configured and placed features (I'm still searching for the best placing algorithm,so the placed feature is quite work-in-progress).The "place" command works with the tree itself and it's parts templates. I called the tree feature in the vanilla forest.json like "datapacknamespace:treename" in place of vanilla trees, but it doesn't spawn. The test tree is in the "data/datapacknamespace/worldgen/placed_feature",so this should be the right line. I tried different placed_feature placing methods, including those presets from misode, still no trees in the forest. Any ideas what could happen?

Darsenia commented 6 months ago

Oh, it seems like I fixed that! I struggled for several days with it and right after opening this issue here trees magically appeared! :-D (I changed the placed_feature again, and it helped somehow.I still have to find, what caused the issue: another heightmap or "minecraft:biome" option, but I bet I tried them before).