Corosauce / ZombieCraft

Minecraft 1.6.4 Forge Mod - Remake of ZC 2.0 from scratch for multiplayer
2 stars 6 forks source link

ZC3 Return? #2

Open TheRenegadist opened 4 years ago

TheRenegadist commented 4 years ago

I know it's been years since this has been touched but do you have any plans to pick this back up any time in the future? ZC as a whole had an incredible amount of potential which was pretty much thrown away and I still find myself playing and creating maps for ZC 2 to this very day despite how limited it is. (Was never a fan of ZC3 all that much, didn't feel the same to me but could be improved)

I don't know if you even do MC stuff anymore but bringing ZC3 to 1.7.10 and working to get it feeling the same as 2.0 would be an amazing feat and I'd be happy to help in any way I can.

I've already tried contacting the original devs with no luck and I'm not in any MC communities nor know anyone with Java skills so I'm reaching out to you as a last ditch attempt to try and get ZC back up and running again. Otherwise the mod will continue to be dead, limited, and enjoyed only by a few growing less and less every day.

TheRenegadist commented 4 years ago

Looking at the latest build (1.7.10) there's a good bit that would need to be done to get it close to ZC2 but if done so we'd finally have a modern ZC 2.0 that's stable.

  1. The biggest task is remaking the waypoint/node system, the current one doesn't work too well and doesn't look good at all compared to doing it manually via the old way. We would bring back the node system, spawn linker, and do general improvements to how the zombies read the nodes.

  2. Port the textures over from the barricades to the perk machines and make sure the barricades link up correctly when two are put next to each other.

  3. Remove the way weapon spawns are set up and revert back to weapons on the walls. They would be handled the same way as in ZC 2.0 being invisible blocks but instead of having one block with the weapon texture on it we could modify the paintings to have the different weapon outlines so they can be placed on any block.

  4. Modify the HUD to only have the two weapon slots and instead of having hearts on screen with more than two hits change the system to be more like the original zombies where it's two hits and you go down unless you have juggernaut.

  5. Remove bats.

  6. Being able to swing at zombies through barricades

  7. Zombies break through barricades way too fast but this is in part due to the zombies being able to go inside of each other due to collisions.

  8. Zombies spawn at once and are way too fast, another problem with the pathfinding system

  9. Zombie health isn't scaled per round.

  10. Mystery box is nothing like it should be, the original system worked just fine.

  11. Power.

  12. Remove the tiny Zombiecraft button on the main menu and just overhaul the entirety of the game so the entire menu is for ZC. With modpacks, MultiMC, multiple instances being a thing now adays there's no reason to mix MC and ZC3 together for compatibility sake.

PepitoMaster commented 4 years ago

Since there was no update for zombiecraft for 5 years, I decided to try to fix the actual build by myself (only for personnal use). Right now, I have done the following fixes to the mod :

In terms of content, I added quite a few features but needs to be polished

And the issues now... :

-When walking with speed perk, pausing the game will make the player go fullspeed (SP)

My goal is to make ZC3 a close depiction of ZC2, the only problems is I lack skills in programming.

TheRenegadist commented 4 years ago

Since there was no update for zombiecraft for 5 years, I decided to try to fix the actual build by myself (only for personnal use). Right now, I have done the following fixes to the mod :

* Removed bats in the dimension

* Sounds are now working

* Barrier can be bought when you have the same amount of points has the price of the barrier

* Right clicking with the box isn't possible anymore

* You can now config your controls

In terms of content, I added quite a few features but needs to be polished

* Call of duty world at war guns

* Custom reload sounds for each guns

* For each guns, you are now limited to carry 10 mags

* Zombiecraft themed blocks are now addon blocks

* Points, gun's damages, zombie health follows call of duty's mechanic

* Working pack a punch but not used yet

* Mystery box has now a universal price

* Perks are now infinite

* Nuke will give you points

* Bonus have a 30 seconds duration

* You will now spawn with a sword, a m1911 and a bunch of points

And the issues now... :

-When walking with speed perk, pausing the game will make the player go fullspeed (SP)

* Gun recoil isn't smooth (tried a fix, does'nt works, don't know how to fix this :/ )

* Ammo drop doesn't give you max ammo

* Mystery box rendering doesn't work

* Gun reloading issue when having 1 bullet left

* Barricade becoming invisible

* Map config not loading automatically when map loaded from zombicraft menu

My goal is to make ZC3 a close depiction of ZC2, the only problems is I lack skills in programming.

Well I wish you luck, it would probably be better to get ZC3 closer to ZC2 before you start getting new features because it already seems very crowded.

Stephcraft commented 3 years ago

@TheRenegadist @PepitoMaster Zombiecraft is reborn as a vanilla-compatible Minecraft server, learn more here: https://zc.stephcraft.net

Fatih120 commented 2 years ago

@PepitoMaster Could you please make your fork publicly accessible? The one you have on Github doesn't seem to actually have any changes. I'd like to do some changes myself but have not figured out how to do things like sound fixes.