Closed MrSquigles closed 1 year ago
As far as i know currently mod doesn't use chance system, instead it spawn storms based on current biome's temperature and humidity, you should wait some more time in your world until weather front will pass by, increasing humidity
As far as i know currently mod doesn't use chance system, instead it spawn storms based on current biome's temperature and humidity, you should wait some more time in your world until weather front will pass by, increasing humidity
Sometimes it can take up to 8 minecraft days until front pass by
As far as i know currently mod doesn't use chance system, instead it spawn storms based on current biome's temperature and humidity, you should wait some more time in your world until weather front will pass by, increasing humidity
From my experience, storms are player location based as well. There is a group of four players playing together on our server and they receive pretty crazy ammount of tornadoes. Like at least one per two minecraft days. Meanwhile I have my base in a different location with my mate and I could count tornadoes that passed by on my hand. Truth is, that player group is located nearn hills where they have some snow biome but also plains. Maybe cold and warmer biome next to each other create high humidity which creates powerful storms. So on one hand I would like to decrease rate of storms but on the other hand there are locations where storms are already rare. When configs are fixed from resetting, I have to tweak config better.
As far as i know currently mod doesn't use chance system, instead it spawn storms based on current biome's temperature and humidity, you should wait some more time in your world until weather front will pass by, increasing humidity
From my experience, storms are player location based as well. There is a group of four players playing together on our server and they receive pretty crazy ammount of tornadoes. Like at least one per two minecraft days. Meanwhile I have my base in a different location with my mate and I could count tornadoes that passed by on my hand. Truth is, that player group is located nearn hills where they have some snow biome but also plains. Maybe cold and warmer biome next to each other create high humidity which creates powerful storms. So on one hand I would like to decrease rate of storms but on the other hand there are locations where storms are already rare. When configs are fixed from resetting, I have to tweak config better.
About players: Weather2 actually spawns amount of storms to amount of players, Example: if there's 5 players playing, weather2 will spawn 5 storms to balance gameplay, but this can be disabled in config, so weather2 spawns only storm for random player
And about humidity: (i'm telling my expirience) after living for 11 minecraft days near ocean, i can tell you one: NEVER SET HOUSE NEAR OCEAN, i almost everyday had tornadoes, but after i resettled into "dryer" place i only had tornadoes every 2-4 days
As far as i know currently mod doesn't use chance system, instead it spawn storms based on current biome's temperature and humidity, you should wait some more time in your world until weather front will pass by, increasing humidity
From my experience, storms are player location based as well. There is a group of four players playing together on our server and they receive pretty crazy ammount of tornadoes. Like at least one per two minecraft days. Meanwhile I have my base in a different location with my mate and I could count tornadoes that passed by on my hand. Truth is, that player group is located nearn hills where they have some snow biome but also plains. Maybe cold and warmer biome next to each other create high humidity which creates powerful storms. So on one hand I would like to decrease rate of storms but on the other hand there are locations where storms are already rare. When configs are fixed from resetting, I have to tweak config better.
About players: Weather2 actually spawns amount of storms to amount of players, Example: if there's 5 players playing, weather2 will spawn 5 storms to balance gameplay, but this can be disabled in config, so weather2 spawns only storm for random player
And about humidity: (i'm telling my expirience) after living for 11 minecraft days near ocean, i can tell you one: NEVER SET HOUSE NEAR OCEAN, i almost everyday had tornadoes, but after i resettled into "dryer" place i only had tornadoes every 2-4 days
i remember one day i had 3 thunderstorms at same time, while living near ocean
Yeah the storms spawn based on biome temperature and humidity. 2.7.4 corrected the storm spawning issue and thus this issue may be closed.
I've been using this mod for a few days on my server and i have only seen one Storm and Tornado. I've also tried editing the config to increase the spawning of storms but nothing has worked. I did as well edit the config with the correct encoding.