Corosauce / weather2

Minecraft Forge Mod - Localized Weather - A rewrite of weather & tornados with a focus on localized storm systems
Other
140 stars 77 forks source link

[1.12.2] ALL particles can appear to be underwater when they are not actually under the surface of the water, but in front of it #594

Closed ninjakitty844 closed 7 months ago

ninjakitty844 commented 9 months ago

The circled particle is actually right in front of the camera. There is water in back of it, but it is not under the water. For some reason, the water in back of it still renders ON TOP of it. snowflake

These are the only mods I am using: Weather2, Coroutil

If you disable (set to false) the option "useEntityRenderHookForShaders", then particles will correctly render on top of the water, like this: 2023-10-13_01 27 00 HOWEVER, THIS IS NOT A TRUE SOLUTION. AS IT BREAKS YOUR HAND MODEL'S SHADOW AND MAKES YOUR HAND CLIP INTO BLOCKS AS IF IT REALLY EXISTS IN 3D SPACE RATHER THAN BEING A HUD MODEL.

I think particles should render correctly over water, and disabling "useEntityRenderHookForShaders" should not break the view model.

CitiesXL2815 commented 8 months ago

1.12.2 isn't supported anymore

Corosauce commented 7 months ago

For 1.12 support please use https://github.com/Mrbt0907/Weather2-Remastered