The circled particle is actually right in front of the camera. There is water in back of it, but it is not under the water. For some reason, the water in back of it still renders ON TOP of it.
These are the only mods I am using: Weather2, Coroutil
If you disable (set to false) the option "useEntityRenderHookForShaders", then particles will correctly render on top of the water, like this:
HOWEVER, THIS IS NOT A TRUE SOLUTION. AS IT BREAKS YOUR HAND MODEL'S SHADOW AND MAKES YOUR HAND CLIP INTO BLOCKS AS IF IT REALLY EXISTS IN 3D SPACE RATHER THAN BEING A HUD MODEL.
I think particles should render correctly over water, and disabling "useEntityRenderHookForShaders" should not break the view model.
The circled particle is actually right in front of the camera. There is water in back of it, but it is not under the water. For some reason, the water in back of it still renders ON TOP of it.![snowflake](https://github.com/Corosauce/weather2/assets/89247988/0cea319c-757d-47e6-b1f3-451e345df9d9)
These are the only mods I am using: Weather2, Coroutil
If you disable (set to false) the option "useEntityRenderHookForShaders", then particles will correctly render on top of the water, like this:
HOWEVER, THIS IS NOT A TRUE SOLUTION. AS IT BREAKS YOUR HAND MODEL'S SHADOW AND MAKES YOUR HAND CLIP INTO BLOCKS AS IF IT REALLY EXISTS IN 3D SPACE RATHER THAN BEING A HUD MODEL.
I think particles should render correctly over water, and disabling "useEntityRenderHookForShaders" should not break the view model.