Corosauce / weather2

Minecraft Forge Mod - Localized Weather - A rewrite of weather & tornados with a focus on localized storm systems
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[1.20.1] Tornadoes still grabbing players after features disabled #611

Closed Whitingra closed 5 months ago

Whitingra commented 7 months ago

Hi. I'm attempting to make tornadoes essentially cosmetic in the 1.20.1 version, specifically 2.7.7. I have edited the config to disable all undesired features; however, players are still being picked up by tornadoes. I can provide any logs needed or even invite necessary individuals to my server to see it occur. I am running other mods with this one- however, I do not believe these are the problem as the same mods were tested in a single player world without this issue occurring.

These mods are: -Architectury 9.1.12 -Coroutil 1.3.0 -FTB Essentials 2001.2.2 -FTB Library 2001.1.4 -Immersive Snow 1.3.0 -Serene Seasons 9.0.0.46 -Serene Seasons Fix 1.0.8

The Forge version is 47.0.35

Tornado.txt

Whitingra commented 7 months ago

Through testing with "/weather2 summon", I have now found that cod, salmon, dolphins, armor stands, squid, glow squid, allays, pufferfish, tadpoles, and tropical fish are also picked up by tornadoes. Land animals are not, strangely. This isn't a comprehensive list but rather what I spawned that got taken.

Corosauce commented 5 months ago

Theres been some config loading issues that have been vastly improved late december, and further fixed today if you were using Sinytra Connector mod, that might have effected you.

If you set Storm_Tornado_grabPlayersOnly to true and then ALSO Storm_Tornado_grabPlayer to false, this will ensure that nothing but flying blocks and particles are being grabbed, just tested it. It's a bit unintuitive but Storm_Tornado_grabPlayer will override Storm_Tornado_grabPlayersOnly for the player rule, I should have mentioned that in the config comment.