Closed ghost closed 5 years ago
I have the same exact issue.
for now u can go to CoreUObject_classes.h
and add empty function called ProcessEvent
.
this fix until i support auto fetching ProcessEvent
.
NOTE:
That's will fix the error when build, NOT fix the problem since you can add the really ProcessEvent
by your self or just wait to support it.
@CorrM Normally ProcessEvent is at index 64 in UObject::Vtable, right? Cant you just simply grab that address and maybe do some other checks to see if it is the correct function? However there are games (for example MORDHAU) where it is at another index (65 for MORDHAU), so in that (I would say) rare case, someone still needs to be doing some self searching. Just a thought tho :)
@johmarjac as u say i need to make a dynamic method to find it, anyway the version 3.1.0 will support ProceesEvent
.
and add me in discord CorrM#0664
Supported, will be in version 3.1.0
It doesn't generate this part here.