CorrM / Unreal-Finder-Tool

Useful tool to help you fetch and dump Unreal Engine 4 Games information.
GNU General Public License v3.0
429 stars 169 forks source link

what is this #43

Closed LeagueRaINi closed 5 years ago

LeagueRaINi commented 5 years ago

game: dauntless ue version: 4.20 issue: ur tool works completely fine in debug mode but fucks up and crashes 24/7 in release mode

CorrM commented 5 years ago

be sure u using the last version. be sure u use the GObjects chunks for this game.

LeagueRaINi commented 5 years ago

i'm compiling directly from ur github and like i said when running debug it works completely fine and dumps without errors also ur pre'compiled release throws dozens of errors every time i minimize & un'minimize it

//edit

UEObject* ObjectsStore::GetByAddress(const uintptr_t objAddress)
{
    return GObjObjects.Find(objAddress)->get();
}

throws a nullptr in release mode

CorrM commented 5 years ago

that's mean the game use GObjects chunk and u pick the Wrong address. i know this game and i already dump sdk for it. just select right gobject address.

LeagueRaINi commented 5 years ago

huh ur right i only checked one addy and it looked correct so i didnt bother checking the rest problem is fixed now the random gui errors still remain in ur pre'compiled release, self compiled is fine

CorrM commented 5 years ago

random gui errors like .?

LeagueRaINi commented 5 years ago

no idea it only makes a minidump and i dont get them when compiling it myself so i cant debug it