Closed LeagueRaINi closed 5 years ago
be sure u using the last version. be sure u use the GObjects chunks for this game.
i'm compiling directly from ur github and like i said when running debug it works completely fine and dumps without errors also ur pre'compiled release throws dozens of errors every time i minimize & un'minimize it
//edit
UEObject* ObjectsStore::GetByAddress(const uintptr_t objAddress)
{
return GObjObjects.Find(objAddress)->get();
}
throws a nullptr in release mode
that's mean the game use GObjects chunk and u pick the Wrong address. i know this game and i already dump sdk for it. just select right gobject address.
huh ur right i only checked one addy and it looked correct so i didnt bother checking the rest problem is fixed now the random gui errors still remain in ur pre'compiled release, self compiled is fine
random gui errors like .?
no idea it only makes a minidump and i dont get them when compiling it myself so i cant debug it
game: dauntless ue version: 4.20 issue: ur tool works completely fine in debug mode but fucks up and crashes 24/7 in release mode