Closed CorrieJ98 closed 6 months ago
Fixed:
Reworked GameController
to contain UI
as its individual components instead of instantiating the UI.tscn
scene into GameController
This allowed me to get rid of the hack-job that was the signal chain from SelectionBox
through to GameController
and instead have a single signal with all the relevant information
Inside of
selection_box.gd
(at the beginning of the signal chain)_on_area_selected
and_on_selected_unit
parameters ofCallable
do not existNot currently a problem as signals are passing and code is running but I have a feeling that this will cause a problem later