Closed CorrieJ98 closed 6 months ago
okay, I didn't cover much in the initial message but hopefully I can explain better in this one:
Currently, units and buildings are very disorginised, so I am currently reworking each unit to only take 2 separate resource: appearance.tres
and the respective profile
resources.
The intent is to allow faster and more modular unit development and detailing with the PVGames asset packs. This should allow the base units to be customised further than the original assets allow, reducing final filesize and giving me the ability to reuse assets without too much difficulty. possibly even paving the way to procedural generation in the future.
New branch made
Create
appearance.tres
taking the necessary clothing sprites, as well as a vec2 for the frames.