Closed NiklasEi closed 1 year ago
There was a lot of jitter in my game because of a system ambiguity between the system writing camera movement events and the system reading them. This PR defines a system set for easy and explicit system ordering.
Thanks for this! I'll take a look today.
There was a lot of jitter in my game because of a system ambiguity between the system writing camera movement events and the system reading them. This PR defines a system set for easy and explicit system ordering.