Open ARGAMX opened 3 days ago
Naughty, they're answering handyman calls while in the staff room.
On call:
plant-watering@50,52
Busy: busy
Last room: pharmacy@51,71
Cleaning: 0.333 Watering: 0.333 Repairing: 0.333
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Clicked on:
<LocalisedString> Current value:humanoid (P. BURCLIFFE) - class: Handyman
Warmth: 0.364 Happiness: 1.000 Fatigue: 0.238 Thirst: 0.000 Toilet_Need: 0.000 Health: 1.000 Service Quality: 0.931
Actions: [walk - going to 50:59 must_happen, walk - going to 49:52, use_object - plant, call_checkpoint, answer_call]
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On call: no
Busy: busy
Last room: gp@55,75
Cleaning: 0.333 Watering: 0.333 Repairing: 0.333
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Clicked on:
<LocalisedString> Current value:humanoid (E. BANLIN) - class: Handyman
Warmth: 0.366 Happiness: 1.000 Fatigue: 0.275 Thirst: 0.000 Toilet_Need: 0.000 Health: 0.860 Service Quality: 0.927
Actions: [use_object - sofa must_happen, answer_call]
Edit: However, this save is coming from 0.67 (I'm not expecting 0.68.0 to be any different though)
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Savegame changed from 180 (v0.67) to 191 (v0.68.0 Beta 1). The save was created using 180 (v0.67).
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I think... the meander action created while resting on handymen tricks them into thinking they can take jobs. No not that
Describe the issue
On manual grab and put to staffroom Handymen leave room without full rest.
Steps to Reproduce
Expected Behaviour
Handyman should rest to the full in staffroom before leave as in original game.
Save Game
handymen_leave_staffroom_before_full_rest.sav.zip
CorsixTH Version
0.68.0 Beta 1
Operating System
MacOS Sonoma 14.5