Closed vinyvince closed 2 years ago
greetings , we created a new example ( hip\z_TEXTURE_SEAM_BLEND ) and updated the TEXTURE SEAM BLEND hda . some challenges encountered trying to update , more notes in the example , overall must use TGA's for the texture inputs and the hda needs to be unlocked to generate the mask and blended textures .
this one "propkit/pipe_10in/gen/ue4/pipe_10in_tee_flange.fbx"
cheers