I would like to add an equivalent of EntityGraph.NOOP inside the generated entity graphs so that I will be able to provide my generated entity graph as a method parameter instead of using the interface EntityGraph (which contains the static variable EntityGraph.NOOP).
This will allow compilation failure when we provide the wrong entity graph :)
Hi there,
I would like to add an equivalent of
EntityGraph.NOOP
inside the generated entity graphs so that I will be able to provide my generated entity graph as a method parameter instead of using the interface EntityGraph (which contains the static variable EntityGraph.NOOP).This will allow compilation failure when we provide the wrong entity graph :)