Closed BelgianSalamander closed 2 years ago
When loading large capes (or any texture) from base 64, the memory buffer would be created on the stack which did not hold enough memory. This fix makes it use the heap if the image is large.
When loading large capes (or any texture) from base 64, the memory buffer would be created on the stack which did not hold enough memory. This fix makes it use the heap if the image is large.