Open Cosmin1490 opened 6 months ago
Need to replicate the checks the game does in the Dyson Sphere editor and validate any blueprint before creating.
E.g. when adding nodes in the editor, the game checks if nodes are separated by a distance of at least 0.0715 when projected onto the unit sphere
Need to also figure out what are the max shell and frame sizes and enforce them.
Link: https://www.reddit.com/r/Dyson_Sphere_Program/comments/1b2w98i/comment/ksokq0w/?utm_source=share&utm_medium=web2x&context=3
Partially fixed
https://github.com/Cosmin1490/DysonSphereProgram-BlueprintGenerator/pull/28
Need to replicate the checks the game does in the Dyson Sphere editor and validate any blueprint before creating.
E.g. when adding nodes in the editor, the game checks if nodes are separated by a distance of at least 0.0715 when projected onto the unit sphere
Need to also figure out what are the max shell and frame sizes and enforce them.
Link: https://www.reddit.com/r/Dyson_Sphere_Program/comments/1b2w98i/comment/ksokq0w/?utm_source=share&utm_medium=web2x&context=3