Open DeafMan1983 opened 4 weeks ago
VGAScreen is for text mode https://cosmosos.github.io/api/cosmos/Cosmos.System.Graphics.VGAScreen.html
https://cosmosos.github.io/api/cosmos/Cosmos.System.Graphics.FullScreenCanvas.html#Cosmos_System_Graphics_FullScreenCanvas_GetCurrentFullScreenCanvas is what you likely want https://cosmosos.github.io/articles/Kernel/CGS.html
But I would like to access GetFrameBuffers
or GetPixels
and SetPixels
for custom pixels like SDL2's pixels
.
uint[] GetPixels
should rename from GetFrameBuffers
.
Because some developers want to use Software Rasterization or Rendering on own OS.
Please get back Pixels/Framebuffers getter + setter to newest version of CosmosOS. Thanks
if you want access to the framebuffer you have to use the low level drivers that the Canvas system uses
there is GetPointColor and DrawPoint for single pixel
Hello,
I can't find definitions for VGAScreen because I really want to write an example with my own. But "ChatGPT" helped me an excellent example.
But I really don't understand where is full documentation if I understand correct for definitions of VGAScreen:
What's it becoming to new version of latest Cosmos? Because Visual Studio got red underlines cause VGAScreen hasn't definitions.
Because I am exticed to test with Cosmos. Thank you!
Thank so much!