Closed Szymekk44 closed 6 months ago
me too have this bug
Skill issue Uh i didnt say nothiing
I have the same bug
more like cosmos skill issue 🗿
Emmmm, ..., i think i meant that (maybe)
can you post a recreate able test
Okay, also i think that only drawing images is bugged SVGAIICanvas VBE
I also had this bug on virtual box, "fixed" by implementing compositing
The weird thing (if I remember well) is it was working fine on VMWare with VBE (not SVGAII)
Well i cant do compositing because i have to change many images multiple times. Also first frame is good, but then its all broken first frame: later:
Really weird I'll investigate when I will have time. But you still should implement compositing I think
Yea but it still cant handle more than 2 images SVGAIICanvas
VBE: (just change i < 1)
Area of Cosmos - What area of Cosmos are we dealing with?
VBE Canvas/Graphics
Expected Behaviour - What do you think that should happen?
(SVGAII Canvas)
Actual Behaviour - What unexpectedly happens?
(VBE Canvas)
^Real hardware
Reproduction - How did you get this error to appear?
Just make a vbe canvas GUI.MainCanvas = new VBECanvas(new Mode(GUI.ScreenSizeX, GUI.ScreenSizeY, Cosmos.System.Graphics.ColorDepth.ColorDepth32)); and draw multiple (like 3) images.
Version - Were you using the User Kit or Dev Kit? And what User Kit version or Dev Kit commit (Cosmos, IL2CPU, X#)?
Devkit - latest c6155b9