Closed grant-m-s closed 6 years ago
Agree with @grant-m-s about the lasers, they seem alright. Also agree with @RcColes about the colours, sometimes they were a bit naff, although I'm not sure if that's because it's an ambient light filter on the whole scene, or the choice of colours.
How much of a pain would it be to implement spotlights? I don't really know where to start with this if I'm being honest...
they use them in the demo I linked, although not sure how customisable they will be though, if someone wants to look them over
so now the floor and lights change to the same colour we shouldn't get 'boring' colours anymore
Using inspiration and a few assests from http://irrlicht.sourceforge.net/forum/viewtopic.php?t=39695, we now have:
Multicoloured lighting Every beat the ambient lighting changes to a random colour.
Laser Lights Multicoloured lasers spin around the level at set locations. I have not touched the rotation code so if you feel that you can make them rotate in a better way please be my guest. Currently there's times when the lasers go above the camera in their spin so it could be improved.
Disco Balls A spinning disco ball mesh with particles effects at set locations.
THIS HAS BEEN TESTED ON LAB MACHINES AND WE STILL GET 60FPS!