Closed grant-m-s closed 6 years ago
Going to quickly patch this to fix the underlying componentStage issues, because it's a better solution than removing fix-jank
okie dokie
Right, this could do with a lab test
system_less_jank wasnt fully uncommented, also removed playerlocal requirement as all enemies were jank seems to be holding at 60 now, nicely done
Since commit da02fb5 the framerate has become unusable, we will need to fix or revert
Feeder areas have been made so that you are only required to define locations for tiles, entities and lights once. As long as the bitmap image is large enough to fit all you areas then it will be repeated a defined number of times.
Party's have also been implemented where a persons party affects which area they spawn in. The player's Party number is set in terminal after ip.
This has been tested with 100 players and 100 ai and the performance seems to hold.
Less jank has been commented out for performance, however now the animations are very jank