Open qqii opened 6 years ago
Agreed, Spikes should be made more powerful, but this is also an issue of level design.
That's not the issue, the issues is that with enough combo you can run through any amount of spikes without dying.
I didn't think as combo increased healing increased? I thought it was an on/off effect.
Also I know, I said that it's a combination of two issues
Spikes could be easily bypassed