Open qqii opened 6 years ago
Would be nice, need to find a good way to communicate to the player that this is a mechanic. Also may require extra artwork.
Need to balance the dev time / reward ratio compared to the good report / reward ratio, especially with other coursework at this late stage in the project.
This is a very important part of the multiplayer experience, and solve players backtracking through completed levels.
Been chatting... When a player dies they begin counting the combo of their party. So that even if they're not close to anybody their party can just begin dance on the spot to raise the party combo. Once the combo has reach a number the player comes back with reduced health. If the combo hasnt been reach in N beats they respawn.
Through dancing around a dead body or something?