In case you got a contractor, wich farm will not be displayed, allow that farm to use helper and maybe also rent vehicles, as they don't participate on the challenge.
Not sure if there should be settings per farm, so just combine this with "hide farm".
Problem is: default game setting might be to low... not sure how to solve this, or just let it be.
Should be possible to implement, but should be generalized.
So that hidden farms can completly ignore the rules of CM and just play the game like they would normally do
This is a more project related problem...
In case you got a contractor, wich farm will not be displayed, allow that farm to use helper and maybe also rent vehicles, as they don't participate on the challenge. Not sure if there should be settings per farm, so just combine this with "hide farm".
Problem is: default game setting might be to low... not sure how to solve this, or just let it be.