When loading in a game after restart the farms that previously were hidden are visible.
This behaviour happended because on the save of the visibility it was always true because of the intended nil-check.
Also removed saving visibility for all farmIds, even if not all are created.
Instead now set it if a farm is created.
When loading in a game after restart the farms that previously were hidden are visible. This behaviour happended because on the save of the visibility it was always true because of the intended nil-check. Also removed saving visibility for all farmIds, even if not all are created. Instead now set it if a farm is created.