Closed Freghette closed 10 months ago
Forced sharp is a feature of the new generator but it is not finished yet. Got to wait for it. Other then that the course looks good and I wonder if the course will cover 100%
No, it does not cover all pixels. In my experience, smooth corners mean uncovered points. So I just get rid of the smooth ones and set the turn maneuver waypoints. This can be seen in the screenshots above. But here’s a clip that illustrates it more clearly: the harvester will never process the points (circled in yellow in the screenshot), because it follows the course not by the center of the header, but by the center of the entire harvester.
https://github.com/Courseplay/Courseplay_FS22/assets/94172336/ac625e4a-2472-45d6-b488-a11a699d64e4
How the vehicle follows its course is another topic, am I right? Should I create a new issue?
No, as this is how the vehicle drives!
READ FIRST https://github.com/Courseplay/Courseplay_FS22/wiki check
Steps to reproduce Create a custom rectangular polygonal concave field. Generate a course for this field with the following parameters:
Example: FS22_Courseplay\CustomFields\Map_Name\ F55.rename.txt
Actual behavior One of the headland corners of the generated course is rounded.
Expected behavior All headland angles of the generated course are right (pi/2).
Screenshots
Courseplay version Version used: 7.4.0.2
Log log.txt
Map Zielonka (let it be, but the issue can be reproduced on any map).
Vehicles/ implements involved
Mod: no.
Relevant script mods None.