Closed dakotahorstman closed 1 week ago
All targets placed? Field and target? Why do you have cp unzipped?
Setting the target fixed the issue. I missed that entirely in the docs. Regardless, a simple mistake like that should be handled better. Locking up the entire game should absolutely not happen -- a simple warning would be preferable (I don't mod, so I don't know how possible that is).
As for why unzipped: I could not get FS22 to list CP, or any mod, when loading in my save files or starting a new one. Not sure why, but it found them when I unzipped them.
Locking up the entire game should absolutely not happen -- a simple warning would be preferable (I don't mod, so I don't know how possible that is).
Thats totaly right. But now we know why this happens and stuff, but I wonder why the bug is still there.
As for why unzipped...
Thats strange. But if you load from modhub, everything works?
How do you manage to not have the target position set? When I use the HUD and click on "no course" i get right into the AI Menu and the target is set automatically. The same does happen when I go over the AI Menu and use "create job", select CP: Fieldwork, place only the field marker and open the generator, the target maker is also set automatically.
This situation should never happen. Even when I place the target far away.
Thats strange. But if you load from modhub, everything works?
I installed via downloading the zip from releases here on GitHub, not modhub.
How do you manage to not have the target position set? When I use the HUD and click on "no course" i get right into the AI Menu and the target is set automatically. The same does happen when I go over the AI Menu and use "create job", select CP: Fieldwork, place only the field marker and open the generator, the target maker is also set automatically.
This situation should never happen. Even when I place the target far away.
That is a great question. Perhaps its an issue specifically with controller as that's what I use (xbox controller) to play with, instead of keyboard and mouse.
(I don't have the game open as I write this, so please excuse any inaccuracies)
If I recall correctly, the target is also set when I set the field, hence why I didn't do it. I can let you know more tomorrow or later tonight.
Related: #3265
Steps to reproduce
Actual behavior Things start to break when the AI attempts to path back to the field after unloading: animations freeze, can no longer exit vehicles or move at all, camera stuck in one direction, etc.
Expected behavior Things not to break (the AI being able to drive back to the field).
Courseplay version Version used: 7.4.1.3
Log log.txt
Map Elmcreek
Vehicles/ implements involved Which vehicle or implement? MF 7719 S, any trailer Mod yes/no ? Just Enhanced Animals and Enhanced Loans in addition to Courseplay.
Relevant script mods N/A. Only Courseplay.