Closed Martin-L45 closed 1 month ago
Can you give me a savegame with the course loaded?
Its starting to get a bit weird. The behavior of the tractor changes after i save and restart the game.
Before save
After save
link to savegame https://www.mediafire.com/file/iijakummsaxm1gr/savegame.zip/file
Settings and start point
Different equipment similar issue. The vehicle behaves different after save and restart.
Before save
After save and restart. The vehicle is forced into a reverse course. Even when reverse is not allowed. xml has allowTurnBackward value="false" on both seeder and aircart
Pretty sure you just catched a different waypoint with start at nearest since the target is a completly different position.
I´ll try again. and make sure it catches the right track.
You don't have to, this does not help us anyway.
I did it anyway 😊 Same result as before. Vehicle is forced into a reverse course. Let me know if you need anything from me.
@pvaiko Seems like a Waypoint changed to a turn after restart, that means saveing the course is faulty, maybe transition WP is broken?
@Martin-L45 This is your "not respect field border"?
Yes. It seems to only check for the size of the tractor. not the Working width of the tool it is pulling.
Yes. It seems to only check for the size of the tractor. not the Working width of the tool it is pulling.
Got nothing to do with that.
Seems like a Waypoint changed to a turn after restart, that means saveing the course is faulty, maybe transition WP is broken?
Yeah, I'll check that, we are screwing up something when loading the course from the savegame.
Yes. It seems to only check for the size of the tractor. not the Working width of the tool it is pulling.
Yes, when switching from one block to the other, we just use the pathfinder and definitely ignore the working width. We aren't using the headlands in this case (unlike in turns where the other row is far away), just plain old pathfinding.
I have to correct myself: we do use the headland, actually, the originally generated connecting path as a 'preferredPath' for the pathfinder, so the pathfinding should apply a negative penalty for anything close to this connecting path.
As a result, the pathfinder course should be around/close to the headland.
@pvaiko I have been trying your fix. But i have run into a issue. The tractor gets stuck in this position. It seems to have found a path but i will not drive.
https://www.mediafire.com/file/rk9q07k2xaot962/savegame.zip/file
Just wait untill we are done...
@pvaiko I have been trying your fix. But i have run into a issue. The tractor gets stuck in this position. It seems to have found a path but i will not drive.
Pull request is still Draft, meaning we are still working on it. Wait until it is ready for review.
Understood ( i didn't see it was a draft. My mistake)
You can now try out current main if you want.
I have just tried every setup i had issues with before. And now i can not get it to fail!! I must admit this issue got a lot more complicated than i expected when i first opened it. Awesome work guys.
READ FIRST https://github.com/Courseplay/Courseplay_FS22/wiki
Steps to reproduce Steps to reproduce the behavior.
Actual behavior A clear and concise description of what happen.
When moving to the next part of the field the tool does not stay inside the field border.
Expected behavior A clear and concise description of what you expected to happen.
The vehicle and tool stay in the field. If possible follow the headland track
Screenshots If applicable, add screenshots to help explain your problem.
Courseplay version Version used:
7.4.2.0 with fix for #3388
Log Please attach a log with all debug channels active. For help with the debug channels, please check out the readme at the github front page.
log.txt
Map Map played on. Alma Missouri
Vehicles/ implements involved Which vehicle or implement? Mod yes/no ? Ingame 9rx and 1775nt planter
Relevant script mods Mods like Autodrive or VCA and so on.