Open Beesmaster opened 2 weeks ago
A complete logfile would have been helpful here. Just upload the log.txt https://github.com/Courseplay/Courseplay_FS22/wiki
log.txt Please find the log in the attachment. To ensure that the problem includes the log, I placed the CASE 7250 PRO with Meprozet on the field, and the issue was repeated.
Hello Team,
Today, the issue occurred again during the round ballers operation. The machine's behavior was exactly as previously described. Attached are the log and a screenshot showing where the bug appeared again. As you can see in the log, I stopped the machine and restarted it. Since then, it has been working correctly. It seems this bug only occurs during round ballers operation, as I don’t recall encountering it during other tasks, like plowing, when the machine was blocked.
So it is only during baling? Nothing else?
Today, I noticed this issue again during baling. I will test it with other tasks and keep you updated.
So, I confirm that the problem still exists. I tested vehicles during baling, plowing, and cultivation of the field. I used two different tractors and three machines. The problem occurs when the vehicle tries to turn on the field for the next path. As I reported during version 4.3 (maybe something happened during the repair of other bugs?), this issue persists.
This confirms the issue during plowing. The vehicle fails to lift the plow and turn it.
And also the confirmation durin the cultivation field:
Normal behavior,
Blocking machine by the balle.
Beahvior after the vehicle find alternative path:
Log: log.txt
Additionally, this issue seems very similar to what I found. The vehicle behavior is identical.
https://github.com/Courseplay/Courseplay_FS22/issues/3391
However, I'd like to confirm that the courses generated on my screen are indeed new. I want to be sure all courses are freshly created.
Log: log.txt
For the record: what happened here is that the ProximityController keeps calling the blocking object listener of the RecoveryTurn (instead of calling it once only) while the pathfinder is still running and this throws off the logic. As far as I can tell, has nothing to do with the latest changes.
READ FIRST https://github.com/Courseplay/Courseplay_FS22/wiki It's my first bug, so i'm sorry in advance when i some reported wrong. Steps to reproduce Steps to reproduce the behavior: When the vehicle encounters a collision, it attempts to find an alternative route to return to its course.
Actual behavior When it finds a way to return to the course, the vehicle ignores sharp turns from that moment onward.
Expected behavior When the vehicle finds an alternative route, it should not ignore sharp turns on the course, because certain areas may be missed during the operation; for example, the baler might not collect all the grass. Screenshots If applicable, add screenshots to help explain your problem. Screenshots below
Courseplay version Version used: 7.4.2.3 (the problem start form 7.4.2 version)
Log Please attach a log with all debug channels active. For help with the debug channels, please check out the readme at the github front page. I'm not sure what part of log describe a ignoring point's. Map Map played on: Szpakowo
Vehicles/ implements involved Which vehicle or implement? URSUS 4 Pack from kasztan and Samasz hay rake Mod yes/no ? Yes
Relevant script mods Mods like Autodrive or VCA and so on. N/A