Closed rohne83 closed 1 week ago
Lol now I know what you talk about.... the part where the unlaoder will hit the fruit again (thats not the pocket).
Well that is definitly not a bug.
But can check if we can enhance this. We wanted to make sure the longer harvester are straight.
I will have a look what I can change on that.
That was quick, cool. Not to forget the 2nd point please. But I think if combine stands further back it will also drive back to its lane a few meters back, and thus not risking to leave crops unharvested.
He won't miss crops now. Load Main and test.
READ FIRST https://github.com/Courseplay/Courseplay_FS22/wiki
Steps to reproduce Run combine on first headland lane, let it get full to create a pocket.
Actual behavior The pocket creation is much worse now than it was with 7.4.1.3 and earlier versions.
Expected behavior A clear and concise description of what you expected to happen.
Screenshots
pocket very short:
fruit left when driving back:
Courseplay version Version used: 7.4.2.4
Log not sure whether needed, but still here it is: log.txt
Map Elmcreek
Vehicles/ implements involved Which vehicle or implement? Mod yes/no ? Lexion 8900-5300 pack from modhub Any tractor with auger wagon
Relevant script mods n/a