Courseplay / courseplay

Courseplay for Farming Simulator 2019
http://courseplay.github.io/courseplay
GNU General Public License v3.0
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Courseplay Crashes Game #1051

Closed mrfarmerdave closed 9 years ago

mrfarmerdave commented 9 years ago

seems to crash when im collecting corn with forge, ive deleted all the mods that i can see that have errors but the game still crashes, ive included my log.txt

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Dec  8 2014)
Copyright (c) 2008-2014, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2014, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: FarmingSimulator2015
Main System
  CPU: Intel(R) Pentium(R) CPU G3258 @ 3.20GHz
  Memory: 8127 MB
  OS: Windows NT 6.2 64-bit
Physics System
  Version: 5.9.4
  Thread(s): 1
Input System
  Keyboard enabled
  Mouse enabled
  Gamepad/Joystick disabled
  Force Feedback disabled
Sound System
  Driver: OpenAL
  Version: 1.1
  Device:  Generic Software
  Max. sources: 256
Render System
  Driver: OpenGL
  Card Vendor: NVIDIA Corporation
  Renderer: GeForce GT 240/PCIe/SSE2
  Version: 3.3.0
  Shader Version: 3.30 NVIDIA via Cg compiler
    max_texture_layers: 16
    OpenGL initialization successful
Hardware Profile
  Level: Low (forced)
  View Distance Factor: 0.750000
  Shadow Quality: 0.000000
  Skip Mipmaps: 1
  LOD Distance Factor: 0.750000
  Terrain LOD Distance Factor: 0.750000
  Foliage View Distance Factor: 1.000000
  Volume Mesh Tessellation Factor: 1.500000
  Tyre Tracks Segments Factor: 0.500000
Farming Simulator 15
  Version: 1.2.0.0 1.2 RC6
  Available Languages: en fr es it nl pt
  Language: en
Game vehicle types loaded
Mod directory: C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods/
Load mod: AnimationMapTrigger
Load mod: BigFarm_v1
Load mod: CaseIHPuma200
Load mod: Chipper_Dock
Load mod: Compass
Load mod: ConveyorPack
Load mod: c_joskin_betimax_rds_7500
Load mod: FS15_BaleCounter
Load mod: FS15_kroneBigM500_v1_01
Load mod: Horsch_Pronto18m_Blau
Load mod: JohnDeere9560R_FS15_V1_0
Load mod: Krone_Big_X_Crusher_V2
Load mod: MAN_TGS_33480_Forst_Pack
Load mod: MischStation
Load mod: MoneyMod15
Load mod: NH_T8435_BluePower
Load mod: Ponsse_BruksChipper
Load mod: Tieflader_mitAR_ohne_zusatzkupplung
Load mod: WaterMilkZunhammer
Load mod: ZZZ_courseplay
*** ChoppedStraw fruittypes registered!
Script WaterMod v3.1.5 by Marhu loaded! Support on http://marhu.net
Script SchweineZucht v3.2.7 by Marhu loaded! Support on http://marhu.net
  Register vehicle type: CaseIHPuma200.Zoppo
Script loaded: Compass.LUA (v2.0.0)
  Register vehicle type: ConveyorPack.FConveyor
  Register vehicle type: ConveyorPack.TConveyor
  Register vehicle type: c_joskin_betimax_rds_7500.Joskin_Betimax_RDS_7500
  Register vehicle type: JohnDeere9560R_FS15_V1_0.JohnDeere9560R
  Register vehicle type: JohnDeere9560R_FS15_V1_0.JohnDeere9560
  Register vehicle type: Krone_Big_X_Crusher_V2.Krone_Crusher
  Register vehicle type: MAN_TGS_33480_Forst_Pack.MANTGSForst
  Register vehicle type: MAN_TGS_33480_Forst_Pack.FlieglTMKForst
  Register vehicle type: MAN_TGS_33480_Forst_Pack.FlieglTRSForst
  Register vehicle type: Ponsse_BruksChipper.Ponsse_Chipper
  Register vehicle type: Tieflader_mitAR_ohne_zusatzkupplung.transporter
  Register vehicle type: WaterMilkZunhammer.MilkTrailer
### Courseplay: initialized 38/38 files (v4.01.0000)
### Courseplay: installed into 26 vehicles
data/sky/sky_day_night.i3d (4.70 ms)
data/sky/rain.i3d (0.80 ms)
data/sky/hail.i3d (0.58 ms)
data/sky/dust.i3d (0.49 ms)
BigFarm v1: Register Fill type: pig, beef, 
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//BigFarm_v1/map/BigFarm.i3d (13841.42 ms)
Script WoolPaletteCollector v2.2.1b by Marhu created id 61394! Support on http://marhu.net
AnimationMapTrigger - Error: Hud file (C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//BigFarm_v1/huds/Lift_Hud.dds) can't be found!
-- registering bale counter specialization
adding bale counter to baler
## Courseplay: setting up signs
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/normal.i3d (0.50 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/cross.i3d (0.64 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/wait.i3d (0.86 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/start.i3d (0.80 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//ZZZ_courseplay/img/signs/stop.i3d (0.81 ms)
## Courseplay: setting up fields (basic)
## Courseplay: loading settings from "courseplay.xml"
## Courseplay: setting up hud
## Courseplay: setting up debug channels
## Courseplay: setting up globalInfoText
## Courseplay: loading courses and folders from "courseplay.xml"
Disabled withering for: wheat, barley, rape, maize, sugarBeet
data/vehicles/tools/suer/suerSB700.i3d (3.50 ms)
data/vehicles/tools/poettinger/poettingerVitasem302A.i3d (15.86 ms)
data/vehicles/particleAnimations/poettinger/poettingerVitasem302A.i3d (4.24 ms)
data/vehicles/tools/kuhn/kuhnVariMaster153.i3d (12.01 ms)
data/vehicles/particleAnimations/kuhn/kuhnVariMaster153.i3d (1.49 ms)
data/vehicles/tools/suer/suerSB1000.i3d (0.67 ms)
data/vehicles/tools/koeckerling/koeckerlingTrio300M.i3d (11.63 ms)
data/vehicles/particleAnimations/koeckerling/koeckerlingTrio300M.i3d (1.11 ms)
data/vehicles/trailers/krampe/krampeBandit750.i3d (12.73 ms)
data/vehicles/steerable/newHolland/newHollandCR1090.i3d (41.70 ms)
dataS2/character/player/player.i3d (230.86 ms)
data/vehicles/cutters/caseIH/caseIH3162Cutter.i3d (17.10 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//NH_T8435_BluePower/newHollandT8320.i3d (175.23 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//Horsch_Pronto18m_Blau/pronto18DC.i3d (37.69 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//Krone_Big_X_Crusher_V2/kroneBigX1100.i3d (811.51 ms)
data/vehicles/steerable/ponsse/ponsseScorpion.i3d (41.63 ms)
data/vehicles/tools/fsi/fsiST65T.i3d (4.34 ms)
data/vehicles/tools/vaederstad/vaederstadCarrier820.i3d (21.46 ms)
data/vehicles/particleAnimations/vaederstad/vaederstadCarrier820.i3d (1.13 ms)
data/vehicles/tools/suer/suerSB1600.i3d (0.72 ms)
data/vehicles/trailers/strautmann/strautmannTeraVitesse5201.i3d (16.55 ms)
data/vehicles/tools/amazone/amazoneZAM1501.i3d (9.89 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//FS15_kroneBigM500_v1_01/kroneBigM500.i3d (224.38 ms)
Warning: Invalid GroundReferenceNode '0' (vehicle.workAreas.workArea(0))! Indexing starts with 0
Warning: Invalid GroundReferenceNode '1' (vehicle.workAreas.workArea(1))! Indexing starts with 0
Warning: Invalid GroundReferenceNode '2' (vehicle.workAreas.workArea(2))! Indexing starts with 0
Warning: Invalid GroundReferenceNode '3' (vehicle.workAreas.workArea(3))! Indexing starts with 0
data/vehicles/wheelLoaders/lizard/wheelLoaderLogFork.i3d (3.67 ms)
data/vehicles/steerable/liebherr/liebherrL538.i3d (34.68 ms)
data/vehicles/trailers/jenz/jenzHem583.i3d (23.17 ms)
C:/Users/Dave/Documents/my games/FarmingSimulator2015/mods//Ponsse_BruksChipper/ponsseBuffalo.i3d (575.13 ms)
data/vehicles/frontLoaders/stoll/stollFrontLoaderFZ.i3d (7.27 ms)
ThomasGaertner commented 9 years ago

would you please describe the crash . I don't see any in your log...

mrfarmerdave commented 9 years ago

the screen goes black then to the small screen and i get the message giants has stopped working with the option to close program, ill start it now and try and get a screen shot off it crashing

http://prntscr.com/649qr4

Is it possible for the map to cause the issue with course play?? just tried some thing on different map and it completed the whole field?

Satissis commented 9 years ago

what map are you using ?

mrfarmerdave commented 9 years ago

The maps called BigFarm_v1, Ive tried CP on 2 different maps and i cant get my game to crash, so there must be a clash between CP and BigFarm_v1,

thank you for the replies guys, happy farming, can a mod please close this thread thanks:)

sootysax commented 9 years ago

ive used courseplay on big farm v1 without incident

Sent from my iPhone

On Feb 12, 2015, at 6:45 PM, mrfarmerdave notifications@github.com wrote:

The maps called BigFarm_v1, Ive tried CP on 2 different maps and i cant get my game to crash, so there must be a clash between CP and BigFarm_v1,

thank you for the replies guys, happy farming, can a mod please close this thread thanks:)

— Reply to this email directly or view it on GitHub.

mrfarmerdave commented 9 years ago

ahh that puts a different out look on it, it maybe one of my mods causing the clash

ThomasGaertner commented 9 years ago

can you confirm this ? please try with Cp only , if it works then its an other mod ...

mrfarmerdave commented 9 years ago

ok, ive taken all the mods out of the mod file except the CP and big farm, and it crashed on 3 different times of trying:)

ThomasGaertner commented 9 years ago

do you have the field scanner active , if yes please deactivate it and retry ...

mrfarmerdave commented 9 years ago

I do, how do I deactivate it?

ThomasGaertner commented 9 years ago

ok in the first step I want you to activate the debug for the scanner : In the courseplax.xml in your savegame folder change debugScannedFields="false" to debugScannedFields="true", restart the game till it crashes and post the log to gist and deliver the link Thanks

mrfarmerdave commented 9 years ago

ive played the map for over an hour(real time) and its not crashed, and ive replaced all the mods i use aswell, thanks mate:)