Closed DynamicXYZ closed 7 years ago
Chaff Harvesters wait at the end of a lane for the following tipper to move(If your mode 2 or 3 if doing manually it will just turn). Then sits at the beginning for the following tipper to show up/turn around. So with out a picture or a video it is hard to tell what is happening. I know in 15 if your following tipper was under powered it would causes issues with the chaff harvester accelerating faster than the tipper. May be related to changes for #1578. Also do this happen only with the krone big x 1100 which is a mod and may be missing support? Debug Channel 4 I believe is the correct one for this issue
@pops64
I've tried to use Debug channel 4 but it didn't log anything. You can watch here.
Yea. The combine isn't telling the driver to move out of the way it is just telling it to stop has seen at the 3:40 mark. Did you try it with a different tipper? Most likely related to the changes to fix the issue I listed ealier
Yeah, I tried a different tipper, several. All of them had the same problem. Every time I changed the tipper and went back to the harvester it would continue but then stop again at the end of the field.
But when I tried an auger wagon it continued again and again flawlessly. So it just has really poor support of tippers I would guess.
EDIT: Nope I was wrong. It still happens.
hmm works fine here... I think, its not the tippers, it's related to the chopper. could you tell me , which chopper is this exactly ? is it the one from modHub ? would you please try following:
@ThomasGaertner
I have used the Vanilla equipment in the video I linked in my first comment. Here's another log. https://gist.github.com/62815cdc20d3dda0dec8938e4eae00c4.git
EDIT: Okay so I tried a few different things. When I stop and start the driver again after its been stopped in the "bugged" state it'll just stay there with Start at nearest waypoint. But when I choose Start at first waypoint it'll start moving again.
If I ram into the back of the harvester and move it forward enough it'll start to go again.
If there is no fruit crop starting to be chopped up once it reaches the start of the field after turning it will not proceed (trailer/tipper already being beside it so it doesn't have to wait).
I'll see if I can get another video showing this and also using other equipment.
EDIT2: I'll post the link to the video but it has a dark screen I failed to realize that nvidia's recorder does that and youtube is in the proccess of editing it to a somewhat brighter screen so if the darkness bothers you just check back on it.
For the most part my tractor drove on the non-crop side of the forage harvester; however, at the end of each lane the harvester would come to a halt all while still running. Tabbing over to the tractor shows the line "harvester is telling me to stop." The only way to get it going again is to stop CP on the harvester, do the manual turn and drive right up to the fruit and restart the course. Even when the tipper is full the tractor won't take it to the silage clamp.
can you give me the savegame from the video and a link to the map ? is there a reason why the chopper goes with offset ?
I don't have the savegame from the video anymore but I do have a new savegame I'll slide towards you. Um I don't think I've set any offset but if you're talking about the field not lining up with my tool it's because I was switching tools with different width's.
There's enough money for new equipment or fields. https://drive.google.com/file/d/0ByuaHC6Vp2Qbak1LNUptQTZlYkE/view?usp=sharing
K I will check it ,
concerning the offset:
Oh, I did have a lane offset. To be honest I don't remember why but maybe because I was trying to figure a way around the problem.
OK, now I have it : the chopper does his job and goes over the field and converts crop to chaff. So in the trailer is chaff. Now we are reaching the field edge and the chopper gets some gras and converts it to grass. If he wants to try to put the grass to the trailer, the trailer says "Stop, its the wrong fillType" so all stop and have no clue what to do. I can't change anything in the script to solve it without causing other issues instead. My recommendation is to use one line of headland around the field and all is fine.
please test and report..... thanks
@ThomasGaertner Since I no longer use CP to drive the forage harvester it mostly works out OK - but only as long as I have a standard square/rectangle shaped field. Thank you for looking into this. I think the header row will solve my issue if I want to do this using an odd shaped field.
@DynamicXYZ : is it Ok for you ?
@ThomasGaertner It will have to do. The only concern I have now is that sometimes the header lane will cut outside the field. Is there any way to force the calculation for the header to stay inside the field even if there is an overlap?
Also as you explained the problem is it at all possible to toggle the thing that shoots the chaff out off until the tool header takes something else?
I'm trying to harvest chaff with a forage harvester but it just stops at the beginning or at the end of the field lane and sits there. It may turn around at the end of a field lane but it won't continue after that.
Here's a snippet from the log file: