Courseplay / courseplay

Courseplay for Farming Simulator 2019
http://courseplay.github.io/courseplay
GNU General Public License v3.0
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Feature request: GPS-alike function / Lane Assist #2923

Closed AlexStephenLytton closed 4 years ago

AlexStephenLytton commented 5 years ago

Hey Devs of CP out there :)

What about a feature to hold lane in desired direction just like the FS17 GPS mod? In FS17 i used GPS to stay in lane on longer straight roads / ways... Would love to see such a function integrated in the new version of CP for LS19. Don't know if that is completely away from the nature of the scripts in CP right now but i guess the system still includes the basic functions to hold a lane...

pvaiko commented 5 years ago

@yumi-modding Nope. With this pattern the pipe is always on the fruit size on one leg, regardless of clockwise or counter clockwise direction.

ChrisASnyder commented 5 years ago

Clockwise works better because the pipe is on the outside of the turn. This prevents the harvester from turning into the chaser.

The problem is the header direction and the spiral/circular direction are opposite. A clockwise header will be a counter clockwise lane. Probably an option to specify the lane directions as clockwise or counter clockwise.

The ideal pattern is to center cut the field and do a counter clockwise spiral out from the center. This would keep the pipe always in the center of the field out of the fruit. I think there is already a ticket open for this request.

KenStumich commented 5 years ago

so this is what bgo1973 suggest

For the combines the following example would be nice : (I guess that's what yumi-modding means) Relating to knoxville73' image, 1st&2nd = headland 3rd = 3 (middle of the field) 4th = 4 5th = 9 6th = 6 7th = 11......aso. The distance between the single rows is always the same. Depending on the cutter width maybe it's needed to choose more headland to make u-turns possible. The smaller the width, the more headlands you'll need.

so this is what it looks like . using with a normal havester with a pipe on the left side brings nothing to the table. but this will work with a forage harvester with a turnig pipe ( e.g. krone BigX)

center_mode_circular

beginnig with lane 4 , there is always a line beside the cutter free to drive on. suggesting the chasing tractor is behind the cutter you can travel on the free rows beside the cutting row.

Tensuko commented 5 years ago

I don't get the advantage of those 2 new strategies. Both got left out parts on the field, cause of sharp edges and not having those 'turn manuvers'. Someone might explain that to me ?

Got those weird turns in all screenshots, and for Combines, the Lifting at those 'turn' are also weird. I know work in progress for sure, but I don't see the advantage. I wrote about a CW/CCW Problem here too #3246 if you could control, that pipe is always outside (CW for both, mid and preturn section) its rly nice, but somehow it does a direction turn (can see in screenshots).

pvaiko commented 5 years ago

The advantage is that there are no slow turn maneuvers. It is much faster and economical. At the moment it makes only sense for relatively narrow fields as it divides the field into two parts only but I'm working on that.

Also, it was suggested by folks who actually have seen real life farming...

SteelRodent commented 4 years ago

In regards to the OP post in this thread: Wopster's GPS steering mod actually works pretty well. https://github.com/stijnwop/guidanceSteering

It's a bit different from UpSideDown's mod for FS17 and not as feature rich, but it behaves more like a real farming GPS. Just make sure to read the instructions.

Personally I think stuff like this is way outside what CP is meant to do.