Closed sootysax closed 5 years ago
Wouldn't be too complicated for a not too irregularly shaped field.
Very few people realize how complex course generation can be, especially when you have islands or non-convex fields or both, where you have to work in blocks. (I guess no one ever noticed that CP uses a genetic algorithm in some cases). The challenge would be to make it work in all of those cases. I'll have to think about that.
I would like this also but then I play on maps with big fields that don't, for the most part, aren't irregular or have obstacles in the field.
I have got another similar suggestion, which is generating a spiral course. I have already done it by making the number of headlands the bigger it could be, but it may be better to have an option that generates this kind of courses automatically. In this course, the pipes of the harvesters are always out of the crop which makes it easier for the auger to unload them.
@mehdinasef why don't you try those different settings for the Field center?
I do not know how to do it but I will try. by the way,thank you for your great job!
I do not know how to do it but I will try.
Like changing up/down to spiral?
Closing this as with the new racetrack pattern we have something realistic implemented.
Any chance of creating a course generation choice that cuts up the middle, and has two combines working up and down working each side heading from center to edge of field?
This is how I always approach harvesting with two comines and an auger wagon.. it leaves the middle open for augers to reach both combines easily.