Closed jhndrtxn closed 5 years ago
Read this issue description 3 times still don't understand. https://github.com/Courseplay/courseplay/wiki
Try going to a field selecting a point to start from on map and enable return to start point, add a headland, and start on up/down rows then generate course. when the worker starts he will follow the route drive past the point where he should turn then try to reverse in circles trying to line up with that point
I've have noticed this issue on a few other scenarios with the circling/ racetrack and spiral field centers which are an awesome addition for harvesters to keep pipe out of the crop but the worker searches for the next waypoint at the end of the row
@jhndrtxn post some pictures with generated course ( with the eye icon activated in the course generation page, settings in the page settings combi mode)
a picture when the problem happens with debugg channels 12,13,14 activated ( and a log with the same debugg channels ).
Ok will do when I get off work
On Tue, Feb 19, 2019, 17:30 Messy71 <notifications@github.com wrote:
@jhndrtxn https://github.com/jhndrtxn post some pictures with generated course ( with the eye icon activateur in the course generation page, settings in the page settings combi mode)
a picture when the problem happens with debugg channels 12,13,14 activated ( and a log with the same debugg channels ).
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This is what i get when i start from first point with turn on field activated
i need to start a clean log i had too many courses running at the time and is full of clutter. my apologies trying to help first time ive tried helping fixing issues
Is that a mod vehicle?
yes it is a mod vehicle
We are not able to deal with mod issues at the moment, please reopen if you can reproduce with a stock vehicle.
Hello,
Just a quick one on this, I think I have this issue with a stock vehicle. I can only attach screenshots as I do not have much time on my hands, only saw on here that you can select spiral/racetrack and wanted to give it a go. Found the issue really funny to be honest. In my case the generated course is cluttered. Seems like the combine will go to the next side without harvesting, only some bits and bobs there and there. The first combine will follow the generated course, but the second one is not able to turn and it will carry on till it gets stuck.
Thanks
Attempting to use return to first point and start at selected point driver will continue up field then when called to turn and start first pass on field will continue circling until stopped and using start from nearest/ next closest waypoint