Courseplay / courseplay

Courseplay for Farming Simulator 2019
http://courseplay.github.io/courseplay
GNU General Public License v3.0
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When using return to start point AI continues in circle at first turn #3264

Closed jhndrtxn closed 5 years ago

jhndrtxn commented 5 years ago

Attempting to use return to first point and start at selected point driver will continue up field then when called to turn and start first pass on field will continue circling until stopped and using start from nearest/ next closest waypoint

pvaiko commented 5 years ago

Read this issue description 3 times still don't understand. https://github.com/Courseplay/courseplay/wiki

jhndrtxn commented 5 years ago

Try going to a field selecting a point to start from on map and enable return to start point, add a headland, and start on up/down rows then generate course. when the worker starts he will follow the route drive past the point where he should turn then try to reverse in circles trying to line up with that point

jhndrtxn commented 5 years ago

I've have noticed this issue on a few other scenarios with the circling/ racetrack and spiral field centers which are an awesome addition for harvesters to keep pipe out of the crop but the worker searches for the next waypoint at the end of the row

Messy71 commented 5 years ago

@jhndrtxn post some pictures with generated course ( with the eye icon activated in the course generation page, settings in the page settings combi mode)

a picture when the problem happens with debugg channels 12,13,14 activated ( and a log with the same debugg channels ).

jhndrtxn commented 5 years ago

Ok will do when I get off work

On Tue, Feb 19, 2019, 17:30 Messy71 <notifications@github.com wrote:

@jhndrtxn https://github.com/jhndrtxn post some pictures with generated course ( with the eye icon activateur in the course generation page, settings in the page settings combi mode)

a picture when the problem happens with debugg channels 12,13,14 activated ( and a log with the same debugg channels ).

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/Courseplay/courseplay/issues/3264#issuecomment-465337641, or mute the thread https://github.com/notifications/unsubscribe-auth/As5zqqNV_Nf1zSGFEpz0kr3wP6TXmqVyks5vPHrxgaJpZM4bByy- .

jhndrtxn commented 5 years ago

This is what i get when i start from first point with turn on field activated fsscreen_2019_02_20_10_24_47 fsscreen_2019_02_20_10_24_23 fsscreen_2019_02_20_10_21_59 fsscreen_2019_02_20_10_21_53 fsscreen_2019_02_20_10_21_51 fsscreen_2019_02_20_10_26_12

jhndrtxn commented 5 years ago

i need to start a clean log i had too many courses running at the time and is full of clutter. my apologies trying to help first time ive tried helping fixing issues

pvaiko commented 5 years ago

Is that a mod vehicle?

jhndrtxn commented 5 years ago

yes it is a mod vehicle

pvaiko commented 5 years ago

We are not able to deal with mod issues at the moment, please reopen if you can reproduce with a stock vehicle.

Biker23 commented 5 years ago

fs19 fs192

Hello,

Just a quick one on this, I think I have this issue with a stock vehicle. I can only attach screenshots as I do not have much time on my hands, only saw on here that you can select spiral/racetrack and wanted to give it a go. Found the issue really funny to be honest. In my case the generated course is cluttered. Seems like the combine will go to the next side without harvesting, only some bits and bobs there and there. The first combine will follow the generated course, but the second one is not able to turn and it will carry on till it gets stuck.

Thanks