Closed moose31608 closed 4 years ago
logfile ? ... https://github.com/Courseplay/courseplay/wiki
It’s doesn’t do it when you use 1 tractor. But if you setup multi tools in the same field it locks up
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On Feb 29, 2020, at 5:19 PM, Tensuko notifications@github.com wrote:
logfile ? ... https://github.com/Courseplay/courseplay/wiki
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And all mods are in game
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On Feb 29, 2020, at 5:19 PM, Tensuko notifications@github.com wrote:
logfile ? ... https://github.com/Courseplay/courseplay/wiki
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Logfile.......
I don’t understand the log file? Where is it at
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On Mar 1, 2020, at 2:54 AM, Tensuko notifications@github.com wrote:
Logfile.......
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..\My Games\FarmingSimulator2019\log.txt
That file, drag and drop it into the comment box.
It’s what ever you changed in 6.01.00388. Because don’t have any problems in 6.01.00387
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On Mar 1, 2020, at 2:54 AM, Tensuko notifications@github.com wrote:
Logfile.......
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there problly wont be anything for it when the computer locks up I have to manually shut it down
Warning: Loading file with invalid case 'C:/Users/Jim/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00377.zip'. Load mod: Courseplay_6_01_00377 (Version: 6.01.00377) (Hash: 768e332f6a26954071c158ee22642011)
Warning: Loading file with invalid case 'C:/Users/Jim/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00387.zip'. Load mod: Courseplay_6_01_00387 (Version: 6.01.00387) (Hash: 38b5a192866cd2cb5864ec5d7f373c19)
Warning: Loading file with invalid case 'C:/Users/Jim/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00390.zip'. Load mod: Courseplay_6_01_00390 (Version: 6.01.00390) (Hash: 67a40b3b7cf57b969c8b2f47f66ede5a)
This is exactly the reason why I tell ppl to ONLY rename the file to FS19_Courseplay so you will notice when you have more then one Version in mods-Folder.
Delete all old CP Versions (390 is newest) Beside that, what is this one before you load mod: Warning: Loading file with invalid case
It still does it with only 6.01.00390
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On Mar 1, 2020, at 11:13 AM, Tensuko notifications@github.com wrote:
Warning: Loading file with invalid case 'C:/Users/Jim/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00377.zip'.
Load mod: Courseplay_6_01_00377 (Version: 6.01.00377) (Hash: 768e332f6a26954071c158ee22642011) Warning: Loading file with invalid case 'C:/Users/Jim/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00387.zip'.
Load mod: Courseplay_6_01_00387 (Version: 6.01.00387) (Hash: 38b5a192866cd2cb5864ec5d7f373c19) Warning: Loading file with invalid case 'C:/Users/Jim/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00390.zip'. Load mod: Courseplay_6_01_00390 (Version: 6.01.00390) (Hash: 67a40b3b7cf57b969c8b2f47f66ede5a)
This is exactly the reason why I tell ppl to ONLY rename the file to FS19_Courseplay so you will notive when you have more then one Version in mods-Folder.
Delete all old CP Versions (390 is newest) Beside that, what is this one before you load mod: Warning: Loading file with invalid case
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Some other Rules: Only one Map in Mods Folder. I want to see a screenshot of the course, the settings, then tools.
And when you are done with cleaning up I want to see the new logfile if you still have the same error msg.
Why I ask for all this ? -> I don't have any Problem with MultiTools.
And it didn’t start doing this until global company was added. I don’t use it
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On Mar 1, 2020, at 11:33 AM, Tensuko notifications@github.com wrote:
Some other Rules: Only one Map in Mods Folder. I want to see a screenshot of the course, the settings, then tools.
And when you are done with cleaning up I want to see the new logfile if you still have the same error msg.
Why I ask for all this ? -> I don't have any Problem with MultiTools.
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Can't reprodice with only CP and EasyDev (no GC installed).
Well never had the problem until 6.01.00389 and beyond
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On Mar 6, 2020, at 6:05 PM, Tensuko notifications@github.com wrote:
Can't reprodice with only CP and EasyDev (no GC installed).
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How are you settling up the course?
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On Mar 6, 2020, at 6:05 PM, Tensuko notifications@github.com wrote:
Can't reprodice with only CP and EasyDev (no GC installed).
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Latest version (6.01.00392) it does not freeze completely for me.
When starting a 2 tools course for cotton harvesting it freezes the game (unresponsive, no radio, etc.) for a rather long time (30 secs), then the vehicle start and everything keep working normally.
It happened for both vehicles...
The log is clean of errors or warnings
@manierim this is not a lock up this is the GIANTS Engine getting to its limit while calculating the offset Lanes for the 2 Worktools.
Nothing to worry about.
I have waited 5 minutes and still doesn’t work have to shutdown computer manually down
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On Mar 7, 2020, at 6:44 AM, Marco Manieri notifications@github.com wrote:
Latest version (6.01.00392) it does not freeze completely for me.
When starting a 2 tools course for cotton harvesting it freezes the game (unresponsive, no radio, etc.) for a rather long time (30 secs), then the vehicle start and everything keep working normally.
It happened for both vehicles...
The log is clean of errors or warnings
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Yes, this is due to the multitool change, we now recalculate the entire course for each vehicle of the group otherwise the inner corners will never be smooth. On very big fields with narrow implements this can take a while.
Not sure if there's a better solution, this at least should result in driveable courses for all vehicles.
If you guys don’t believe me then come to my house and I’ll prove it to you.
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On Mar 7, 2020, at 8:22 AM, Peter Vaiko notifications@github.com wrote:
Yes, this is due to the multitool change, we know recalculate the entire course for each vehicle of the group otherwise the inner corners will never be smooth. On very big fields with narrow implements this can take a while.
Not sure if there's a better solution, this at least should result in driveable courses for all vehicles.
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It will make the course with know problem. When I hit start to drive that when it locks up
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On Mar 7, 2020, at 8:22 AM, Peter Vaiko notifications@github.com wrote:
Yes, this is due to the multitool change, we know recalculate the entire course for each vehicle of the group otherwise the inner corners will never be smooth. On very big fields with narrow implements this can take a while.
Not sure if there's a better solution, this at least should result in driveable courses for all vehicles.
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Hello all,
I can confirm this issue from atleast .390 version. I just tried newest .392 and it is still the same. when I set the course for 5 combines, course will set up nicely, but when I start first combine to run game freezes completely. log.txt
Thank you.
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On Mar 7, 2020, at 9:04 AM, Misamangame notifications@github.com wrote:
Hello all,
I can confirm this issue from atleast .390 version. I just tried newest .392 and it is still the same. when I set the course for 5 combines, course will set up nicely, but when I start first combine to run game freezes completely. log.txt
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@Misamangame can you turn on debug channels 14 and 7 and post a log?
@pvaiko sure I can, turned them on before course generation, log.txt
Bummer. Not much to see there. Can you post the xml file of this course?
Don’t know what had changed but I didn’t have any problem with 6.01.00387 but after that update that’s when my computer started locking up.
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On Mar 7, 2020, at 3:15 PM, Peter Vaiko notifications@github.com wrote:
Bummer. Not much to see there. Can you post the xml file of this course?
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We know what have changed.
@pvaiko not sure if I did it correctly https://gist.github.com/Misamangame/1bf7e9c31352ce5408def398667963eb
What I can for sure say is that it is not the Computer that locks up, it is simply the game Engine that takes a long time to calculate the Offsetcourse. How can I tell you this ? -> The rest on my Computer runs smooth. And it does work: This is Wild West x16 Map, not the biggest Field but 4k+ Waypoints. There is maybe an improovement in calculation needed.
@Misamangame thanks, got it, tried on the Ravenport map (don't know which map you are using, in any case, it covers the entire standard map), here's what I see.
Was a stupid bug, try with 394 and later.
That fixed it. It took 3 to 5 seconds to start. Thank you
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On Mar 8, 2020, at 9:16 AM, Peter Vaiko notifications@github.com wrote:
Was a stupid bug, try with 394 and later.
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I guess this is fixed then, closed.
Its doing it on the seeding log.txt
Thats a different Issue, pls make a new one: (Sry I was typing many words in german, forgot to swith my Brain...) 2020-03-08 13:01 Error: Running LUA method 'update'. 2020-03-08 13:01 C:/Users/Jim/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00394/PurePursuitController.lua:537: attempt to index field 'course' (a nil value)
I don’t know how to do it. I just download them and use it
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On Mar 8, 2020, at 1:14 PM, Tensuko notifications@github.com wrote:
Das ist ein anderer Fehler, bitte neues Issue machen: 2020-03-08 13:01 Error: Running LUA method 'update'. 2020-03-08 13:01 C:/Users/Jim/Documents/My Games/FarmingSimulator2019/mods/Courseplay_6_01_00394/PurePursuitController.lua:537: attempt to index field 'course' (a nil value)
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After making a course and hit start to drive it locks up computer