Cpasjuste / pemu

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(Switch) (Feature Request) A dedicated menu for button rotations #214

Open ertaboy356b opened 2 years ago

ertaboy356b commented 2 years ago

So I previously requested for a TATE mode button mapping and it works great. For other purposes though like rotated Monitors, the control remains rotated. I would like to request something like a switch to either use rotated mappings or normal mappings.

I have edited the source emuUI.cpp to remove button rotations when Rotation is set to "NONE" but unfortunately, I couldn't figure out how to build the program. I am using Ubuntu WSL for Windows to build the program.

I followed the instruction but installed devkit-pro in a different way because the one posted in the readme doesn't work.

CMakeOutput.log

rsn8887 commented 2 years ago

This could also be done using an additional TATE mode, so that there are two modes: Tate Handheld and Tate for example. The Tate Handheld mode would rotate controls, and the Tate mode would not rotate controls.

Cpasjuste commented 2 years ago

Hi, Since I did (re)implement input rotation a few weeks ago it will be easy. Will add an option menu when I find the time.

Vecinagamer commented 2 years ago

But if the buttons can be redefined.....and you put them as you want......

Cpasjuste commented 2 years ago

They can be redefined already, isn't it ? Else the input rotation option will be simpler I guess.

Vecinagamer commented 2 years ago

Yes redefined already go