Closed GoogleCodeExporter closed 9 years ago
Well, the XBMC Confluence was designed as an Non-Xbox skin, so is the XOT one.
It has high resolution images, so it will take a lot af memory on XBox. I will
see if I can get them down a bit.
Original comment by basrie...@gmail.com
on 15 Oct 2010 at 1:19
Issue 235 has been merged into this issue.
Original comment by basrie...@gmail.com
on 19 Dec 2010 at 3:58
I've implemented a workaround for this issue in XBMC4XBOX in r30822 though it
would still be nice if the native resolution of the background images could be
lowered.
Original comment by arnov...@gmail.com
on 2 Mar 2011 at 5:28
I am working on a redesign of the XOT skinning engine and will make sure to
check the memory usage.
Original comment by basrie...@gmail.com
on 2 Mar 2011 at 6:43
Hi, could you let me know how I can see how much memory XOT consumes? I updated
the skin and want to double check.
Original comment by basrie...@gmail.com
on 19 Apr 2011 at 5:40
It's hard to tell how much the skin *exactly* consumes but one gets a rough
estimate by running XBMC in debug as it will show the amount of freememory
available. I think this only works properly for XBOX since there's no
OS/multitasking (with other stuff allocating/releasing memory in the
background). You can also check the debug log: it's the number following the
"M: ".
Original comment by arnov...@gmail.com
on 20 Apr 2011 at 4:43
Well I lowered the resolution and (already in the version 3.2.3) changed the
way the channels are shown. Now it only uses a single window for all channels,
instead of a window for each channel (with each it's own background).
Hope it works now.
Original comment by basrie...@gmail.com
on 22 Apr 2011 at 8:08
Changed status to Done
Original comment by basrie...@gmail.com
on 24 Jun 2012 at 11:42
Original issue reported on code.google.com by
arnov...@gmail.com
on 14 Oct 2010 at 8:29