CptDarling / xot-uzg

Automatically exported from code.google.com/p/xot-uzg
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XOT Uzg uses too much memory with Confluence skin on Xbox #220

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What channel are you trying to watch?
Any

What episode are you trying to watch?
Any

What is the expected output? What do you see instead?
Crash

What steps will reproduce the problem?
1. Use XBMC4Xbox + Confluence
2. Enable debug mode
3. Start XOT-Uzg
4. Watch the memory drop to around 12MB
5. Try to watch any episode and XBMC/Xbox will crash due to out-of-memory

What version of the product are you using? On what operating system?
3.2.1

Please provide any additional information below.
Do the same thing with the PM3 skin and you'll get around 28MB and it will 
work. I assume some of the images in Xot-UZG is not properly compressed/resized 
causing it to eat away ~25MB of RAM.

Original issue reported on code.google.com by arnov...@gmail.com on 14 Oct 2010 at 8:29

GoogleCodeExporter commented 9 years ago
Well, the XBMC Confluence was designed as an Non-Xbox skin, so is the XOT one. 
It has high resolution images, so it will take a lot af memory on XBox. I will 
see if I can get them down a bit.

Original comment by basrie...@gmail.com on 15 Oct 2010 at 1:19

GoogleCodeExporter commented 9 years ago
Issue 235 has been merged into this issue.

Original comment by basrie...@gmail.com on 19 Dec 2010 at 3:58

GoogleCodeExporter commented 9 years ago
I've implemented a workaround for this issue in XBMC4XBOX in r30822 though it 
would still be nice if the native resolution of the background images could be 
lowered.

Original comment by arnov...@gmail.com on 2 Mar 2011 at 5:28

GoogleCodeExporter commented 9 years ago
I am working on a redesign of the XOT skinning engine and will make sure to 
check the memory usage.

Original comment by basrie...@gmail.com on 2 Mar 2011 at 6:43

GoogleCodeExporter commented 9 years ago
Hi, could you let me know how I can see how much memory XOT consumes? I updated 
the skin and want to double check.

Original comment by basrie...@gmail.com on 19 Apr 2011 at 5:40

GoogleCodeExporter commented 9 years ago
It's hard to tell how much the skin *exactly* consumes but one gets a rough 
estimate by running XBMC in debug as it will show the amount of freememory 
available. I think this only works properly for XBOX since there's no 
OS/multitasking (with other stuff allocating/releasing memory in the 
background). You can also check the debug log: it's the number following the 
"M: ".

Original comment by arnov...@gmail.com on 20 Apr 2011 at 4:43

GoogleCodeExporter commented 9 years ago
Well I lowered the resolution and (already in the version 3.2.3) changed the 
way the channels are shown. Now it only uses a single window for all channels, 
instead of a window for each channel (with each it's own background). 

Hope it works now.

Original comment by basrie...@gmail.com on 22 Apr 2011 at 8:08

GoogleCodeExporter commented 9 years ago
Changed status to Done

Original comment by basrie...@gmail.com on 24 Jun 2012 at 11:42