Closed DiscendoVox closed 5 years ago
Changelog
Multiple fixes and adjustments to address crashes from recent event updates
Hand-tuned damage, spawngroup, spawncap, AI and health curving for all difficulties
Fixes multiple crashes introduced by recent updates
New enemy assets created by sgtpieman, Evilbobarino and Jarey for all lower difficulties
Introduces EvilBobarino's Classic Cops on Classic heists below Crackdown
Bugfixes and tweaks to modified heists (note not all Crackdown heists work on lower difficulties -this is indicated in heist description)
Preliminary notes and materials for optional player weapon rebalance
Selective implementation of FSS processor optimization functions
Features to be implemented in coming updates
Lo-fi enemy weapon models to improve performance
Revised Murkywater enemy faction assets
further tweaks to make all Crackdown heists work on all difficulties
Further revisions to enemy behavior and secondary stats for lower difficulties (current enemies are harder than they will be)
Holdout revisions and rebalancing
Optional player weapon rebalance
Changelog
Multiple fixes and adjustments to address crashes from recent event updates
Hand-tuned damage, spawngroup, spawncap, AI and health curving for all difficulties
Fixes multiple crashes introduced by recent updates
New enemy assets created by sgtpieman, Evilbobarino and Jarey for all lower difficulties
Introduces EvilBobarino's Classic Cops on Classic heists below Crackdown
Bugfixes and tweaks to modified heists (note not all Crackdown heists work on lower difficulties -this is indicated in heist description)
Preliminary notes and materials for optional player weapon rebalance
Selective implementation of FSS processor optimization functions
Features to be implemented in coming updates
Lo-fi enemy weapon models to improve performance
Revised Murkywater enemy faction assets
further tweaks to make all Crackdown heists work on all difficulties
Further revisions to enemy behavior and secondary stats for lower difficulties (current enemies are harder than they will be)
Holdout revisions and rebalancing
Optional player weapon rebalance