At current, i'm trying to add materials from Moar Tinkers 0.6.0 to the game without needing all the extra mods they come from, and the parts and materials are all added by Moar Tinkers, but they are unobtainable and have no casting recipes. On adding the recipes with Modtweaker, the Moar Tinkers items lose their material attributes, so I am trying to re-add the material attributes manually. When trying to use any of the TC material portions of ContentTweaker 4.10.0 claim the materials do not exist, regardless of the method of referencing the material.
Example: both <ticonmaterial:moartinkers:electrumflux> and <ticonmaterial:electrumflux> are invalid, but running /ct ticmat shows the material, and it is listed properly in the Materials and You book. Trying to import the mods.contenttweaker.tconstruct.Material results in the following log message: [PREINITIALIZATION][CLIENT][ERROR] tinkers/materials/electrumflux.zs:6 > Not a valid type.
Is there a known solution for this, or is this a bug?
At current, i'm trying to add materials from Moar Tinkers 0.6.0 to the game without needing all the extra mods they come from, and the parts and materials are all added by Moar Tinkers, but they are unobtainable and have no casting recipes. On adding the recipes with Modtweaker, the Moar Tinkers items lose their material attributes, so I am trying to re-add the material attributes manually. When trying to use any of the TC material portions of ContentTweaker 4.10.0 claim the materials do not exist, regardless of the method of referencing the material.
Example: both
<ticonmaterial:moartinkers:electrumflux>
and<ticonmaterial:electrumflux>
are invalid, but running/ct ticmat
shows the material, and it is listed properly in the Materials and You book. Trying to import themods.contenttweaker.tconstruct.Material
results in the following log message:[PREINITIALIZATION][CLIENT][ERROR] tinkers/materials/electrumflux.zs:6 > Not a valid type
.Is there a known solution for this, or is this a bug?
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