Is your feature request related to a problem? Please describe.
Im always looking at my Water/Windmill mess and im wondering if we could get a Tool
for Tracking and killing Amorstands created by Craftory Tech.
Describe the solution you'd like
We could track all Armorstands when getting created.
Next we could set a time to destroy armorstand: (Reset Mills: True/False: 2 Hours).
We could also Intergrate a shutdown listener to remove existing armorstands.
Describe alternatives you've considered
Alternatively we could search for overlapping armorstand and then kill them in cycles.
We could also create an admin/debug item which could kill Craftory Armorstands in radius of 10 more or less.
Additional context
If you already have a Solution for this, well... atleast you know what im saying ;).
Is your feature request related to a problem? Please describe. Im always looking at my Water/Windmill mess and im wondering if we could get a Tool for Tracking and killing Amorstands created by Craftory Tech.
Describe the solution you'd like We could track all Armorstands when getting created. Next we could set a time to destroy armorstand: (Reset Mills: True/False: 2 Hours). We could also Intergrate a shutdown listener to remove existing armorstands.
Describe alternatives you've considered Alternatively we could search for overlapping armorstand and then kill them in cycles. We could also create an admin/debug item which could kill Craftory Armorstands in radius of 10 more or less.
Additional context If you already have a Solution for this, well... atleast you know what im saying ;).