CraftoryStudios / Craftory-Tech

Craftory sets out to extend and push the boundaries of vanilla Minecraft, offering features only thought possible before with Modded Minecraft.
https://craftory.studio/craftory-tech/
GNU General Public License v3.0
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Bump mcMMO from 2.1.184 to 2.1.188 #113

Closed dependabot-preview[bot] closed 3 years ago

dependabot-preview[bot] commented 3 years ago

Bumps mcMMO from 2.1.184 to 2.1.188.

Release notes

Sourced from mcMMO's releases.

1.5.00 release (Made for MC 1.7)

No release notes provided.

1.4.08 Release (Designed for MC 1.6.4)

No release notes provided.

1.4.06 Rerelease (Minecraft 1.7.10)

A re-release of the final commit before Minecraft R1.8, modified to turn off metrics (because the metrics service no longer exists).

Changelog

Sourced from mcMMO's changelog.

Version 2.1.188 Updated default entries in treasures.yml to use "Level_Requirement" instead of "Drop_Level" Fixed a bug where excavation treasures only required level 0 instead of loading the value from the config Fixed a bug where /fishing was showing the wrong shake chance Default Shake chance increased from 15% to 30% (update advanced.yml manually or delete the file to regenerate it and receive these changes) Removed entries for ranks 2-8 of Shake from advanced.yml (Shake only has one rank, the extra entries were a mistake) Modified the warning about UltraPermissions Removed the debug message about potentially unused keys (only shown if you had debug mode enabled in config.yml)

NOTES:
This update makes changes to treasures.yml automatically to apply the fix, you don't need to do anything
UltraPermissions devs are working on a fix for the performance issue bug

Version 2.1.187 Fixed a ClassCastException error involving Rupture

Version 2.1.186 Rupture has been reworked to solve a few outstanding issues (see notes) Fixed an exploit involving enchantments (thanks TheBusyBiscuit) Fixed a very small memory leak that would only happen in very rare situations Fixed a bug where XP wasn't granted while sneaking and interacting with a berry bush Gore no longer applies Rupture Gore no longer sends a message to the Wolf owner when it triggers Gore no longer sends a message to players that are hit by it Rupture no longer sends a message telling you that your target is bleeding Updated locale string 'Swords.SubSkill.Rupture.Description' Updated locale string 'Swords.SubSkill.Rupture.Stat.Extra' Updated locale string 'Swords.Combat.Rupture.Note' Added locale string 'Swords.SubSkill.Rupture.Stat.TickDamage' Added locale string 'Swords.SubSkill.Rupture.Stat.ExplosionDamage' Added 'Skills.Swords.Rupture.Rupture_Mechanics.Chance_To_Apply_On_Hit' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Players' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Duration_In_Seconds.Against_Mobs' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Tick_Interval_Damage.Against_Players' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Tick_Interval_Damage.Against_Mobs' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Explosion_Damage.Against_Players' to advanced.yml Added 'Skills.Swords.Rupture.Rupture_Mechanics.Explosion_Damage.Against_Mobs' to advanced.yml Removed 'Skills.Swords.Rupture.ChanceMax' from advanced.yml Removed 'Skills.Swords.Rupture.MaxBonusLevel.Standard' from advanced.yml Removed 'Skills.Swords.Rupture.MaxBonusLevel.RetroMode' from advanced.yml Removed 'Skills.Swords.Rupture.MaxTicks' from advanced.yml Removed 'Skills.Swords.Rupture.BaseTicks' from advanced.yml Removed 'Skills.Swords.Rupture.DamagePlayer' from advanced.yml Removed 'Skills.Swords.Rupture.DamageMobs' from advanced.yml

NOTES:
The old Rupture would constantly interfere with your ability to do a Sweep Attack/Swipe with swords, the new one solves this problem
Targets will bleed and take "pure" damage while bleeding, this never kills the target. It will reduce them to 0.01 HP.
After 5 seconds of not applying Rupture on the target Rupture explodes dealing a large amount of damage, this damage is not pure and is affected by armor etc.
Rupture no longer tells you that you that you applied it to the target, it should be obvious from the sounds/particle effects

... (truncated)

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dependabot-preview[bot] commented 3 years ago

Superseded by #114.