Closed tarunshakyawar closed 2 weeks ago
I was having this same issue earlier today and repairing Visual C++ Redistributable was enough to fix it.
Hi @tarunshakyawar, does the repairing of Visual C++ Redistributable fix your issue?
I was having this same issue earlier today and repairing Visual C++ Redistributable was enough to fix it.
Thanks a lot! @Notexe @Naros I repaired all Visual C++ Redistributables and restarted whenever I got a prompt, and also installed the latest one from their website. Now Godot is not crashing anymore and Orchestrator is working fine! Thanks for the speedy resolution!! Much appreciated :)
Describe the bug
Hello!
When I install Orchestrator plug-in in a project, Godot asks me to restart itself. But when I do that, Godot crashes. I am completely new to Godot and scripting in general (thus, also github) so excuse me if the question is a little noobish but can someone help me with solving this issue? Have already tried with multiple versions and combinations of Godot and Orchestrator but to no avail.
BTW, I also tried installing orchestrator in a separate HP laptop but it was working as expected without any crashes. Wondering is this has something to do with 12th Gen Intel(R) Core(TM) i7-12650H because I saw another ticket with a similar error on a laptop with the same processor.
PFB some details and crashlog. (sorry again if I am using some technical terms incorrectly due to my tech-noobness). Any help would be truly appreciated.
Laptop: ASUS TUF Laptop CPU: 12th Gen Intel(R) Core(TM) i7-12650H
Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://godotengine.org OpenGL API 3.3.0 NVIDIA 560.94 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce RTX 3060 Laptop GPU
Editing project: C:/Projects/Godot Projects/test_1 Godot Engine v4.3.stable.mono.official.77dcf97d8 - https://godotengine.org Vulkan 1.3.280 - Forward Mobile - Using Device #0: NVIDIA - NVIDIA GeForce RTX 3060 Laptop GPU
================================================================ CrashHandlerException: Program crashed with signal 11 Engine version: Godot Engine v4.3.stable.mono.official (77dcf97d82cbfe4e4615475fa52ca03da645dbd8) Dumping the backtrace. Please include this when reporting the bug to the project developer. [1] error(-1): no debug info in PE/COFF executable [2] error(-1): no debug info in PE/COFF executable [3] error(-1): no debug info in PE/COFF executable [4] error(-1): no debug info in PE/COFF executable [5] error(-1): no debug info in PE/COFF executable [6] error(-1): no debug info in PE/COFF executable [7] error(-1): no debug info in PE/COFF executable [8] error(-1): no debug info in PE/COFF executable [9] error(-1): no debug info in PE/COFF executable [10] error(-1): no debug info in PE/COFF executable [11] error(-1): no debug info in PE/COFF executable [12] error(-1): no debug info in PE/COFF executable [13] error(-1): no debug info in PE/COFF executable [14] error(-1): no debug info in PE/COFF executable [15] error(-1): no debug info in PE/COFF executable [16] error(-1): no debug info in PE/COFF executable [17] error(-1): no debug info in PE/COFF executable [18] error(-1): no debug info in PE/COFF executable [19] error(-1): no debug info in PE/COFF executable [20] error(-1): no debug info in PE/COFF executable [21] error(-1): no debug info in PE/COFF executable [22] error(-1): no debug info in PE/COFF executable -- END OF BACKTRACE --
Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
Godot 4.3-stable
Orchestrator version
Orchestrator 2.2.1.stable
Additional information
No response