The PropertyGet, PropertySet, ShowMessage, and PrintString nodes all use the get_tree()->get_current_scene() API. While we have not seen any issues with its usage in our demos, some users have reported crashes.
Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
No response
Orchestrator version
2.1.1.stable / 2.0.3.stable
Additional information
The workaround appears to use get_tree()->get_root() instead.
Describe the bug
The
PropertyGet
,PropertySet
,ShowMessage
, andPrintString
nodes all use theget_tree()->get_current_scene()
API. While we have not seen any issues with its usage in our demos, some users have reported crashes.Expected behavior
No response
Actual behavior
No response
How to Reproduce?
No response
Godot full version
No response
Orchestrator version
2.1.1.stable / 2.0.3.stable
Additional information
The workaround appears to use
get_tree()->get_root()
instead.