Closed lingme closed 4 years ago
It should be as easy as any other model.
I'll make guides on how to use the tool soon.
But the situation is not very optimistic, think some epic of the skin, there will be a lot of texture and components, the most let me feel doubt is, for example, the DJ's Sona
With the cmd tool it's just tedious to write out the material and texture names.
I'm working on an application that has actual UI right now.
Thank you for your answer, but what really makes me puzzled is that, if find the dependence of Sub mesh and DDS file?Because there are
I'm not sure what exactly you mean, but this should help you: https://github.com/Crauzer/lol2gltf/wiki/Dumping-info-about-a-Simple-Skin-(SKN)
Yes,Is this, I found the all mesh name, but don't know how to map, because the name of the mesh and DDS file name is not the same, Simple model is very good, but complex, such as Yone, meshs name and DDS is also very much, the human eye judgment will lead to wrong sometimes
This isn't much of an issue though, since you will open the glTF in a modeling program anyways. You can play around with textures there and bundle it better.
The only way to resolve textures for materials is to parse BIN files which I honestly don't plan on doing since it will create even more complexity and confusion.
ok, thanks, I the GLTF everywhere, why in the Blender, not selected components,Everything is as a whole, I am not very familiar with the model
I'm not sure what you mean 😄.
glTF can be opened in a lot of 3D software except ones from Autodesk.
Sorry, it is a little confusion, I am not very familiar with 3d software, thank you for your patience reply, I hope to participate in the development of this conversion tool GUI work, when the time comes I will submit a pull request
Hi, I came to ask questions, such as the epic skin how to convert?Because there are a lot of texture and mesh?