Not a valid NetNode [System.InvalidOperationException]
Details:
No details
System.InvalidOperationException: Not a valid NetNode
at Craxy.CitiesSkylines.ToggleTrafficLights.Tools.ToggleTrafficLightsTool.GetNetNode () [0x00000] in :0
at Craxy.CitiesSkylines.ToggleTrafficLights.Tools.ToggleTrafficLightsTool.RenderOverlay (.CameraInfo cameraInfo) [0x00000] in :0
at ToolManager.EndOverlayImpl (.CameraInfo cameraInfo) [0x00000] in :0"
(MayhemMike)
"I tried to reproduce it today but it didn't come up a single time. But yesterday it seemed to happen randomly and there wasn't any noticeable effect besides the error popup."
(MayhemMike)
Classic Threading error: SimulationStep and RenderOverlay run on different threads. Therefore it's possible for hoverInstance to change (via SimulationStep) while processing RenderOverlay
"But sometimes I get the following error:
Not a valid NetNode [System.InvalidOperationException] Details: No details System.InvalidOperationException: Not a valid NetNode at Craxy.CitiesSkylines.ToggleTrafficLights.Tools.ToggleTrafficLightsTool.GetNetNode () [0x00000] in:0
at Craxy.CitiesSkylines.ToggleTrafficLights.Tools.ToggleTrafficLightsTool.RenderOverlay (.CameraInfo cameraInfo) [0x00000] in :0
at ToolManager.EndOverlayImpl (.CameraInfo cameraInfo) [0x00000] in :0"
(MayhemMike)
"I tried to reproduce it today but it didn't come up a single time. But yesterday it seemed to happen randomly and there wasn't any noticeable effect besides the error popup."
(MayhemMike)
Classic Threading error: SimulationStep and RenderOverlay run on different threads. Therefore it's possible for hoverInstance to change (via SimulationStep) while processing RenderOverlay